perm filename SUDS.RPH[UP,DOC]3 blob sn#125969 filedate 1974-10-21 generic text, type C, neo UTF8
COMMENT ⊗   VALID 00033 PAGES
C REC  PAGE   DESCRIPTION
C00001 00001
C00003 00002	Introduction:
C00005 00003	CHARACTER SET:
C00008 00004	WRITEUP FOR THE STANFORD DRAWING SYSTEM.
C00013 00005	NOW FOR THE COMMANDS YOU CAN GIVE ANYTIME:
C00023 00006	λX	TYPES "WELL?" TO WHICH YOU MAY TYPE ANY OF THE
C00043 00007	
C00047 00008	
C00060 00009	
C00062 00010	POINT MODE:
C00065 00011	
C00070 00012	
C00075 00013	
C00078 00014	
C00083 00015	BODY MODE:
C00092 00016	SET MODE:
C00095 00017	LINE MODE:
C00097 00018	ALTER MODE:
C00102 00019	EDIT MODE:
C00106 00020	
C00108 00021	MACRO'S:
C00116 00022	HOW TO DO IT -- PC CARDS
C00118 00023	MORE PC CARDS -- PCP
C00133 00024	MORE PC CARDS -- AFTER PCP
C00135 00025	RUNNING WL
C00145 00026	
C00158 00027	
C00165 00028	WL FILE FORMATS
C00170 00029	RUNNING MAGGOT
C00171 00030	RUNNING PDRILL
C00172 00031	RUNNING FR80
C00173 00032	HOW TO RUN REF
C00175 00033	MISCELANEOUS
C00179 ENDMK
C⊗;
Introduction:

Latest revision of this document: 29 APR 74

This document describes the STANFORD UNIVERSITY DESIGN SYSTEM, originally
developed at the Stanford University Artificial Intelligence Lab
by Dick Helliwell.  It has been exported to several sites, as
described below:

Stanford Artificial Intelligence Lab
	Maintained by:	Jeff Rubin (D) or Tom Gafford (WL)
	Mail to:	JBR OR TAG @ SU-AI
	Documentation:	SUDS.RPH[UP,DOC]
	Source on:	[F,RPH], [WL,RPH], [PLT,RPH]
	Object on:	SYS:

M.I.T. Artificial Intelligence Lab
	Maintained by:	Pitts Jarvis
	Mail to:	PJ @ MIT-AI
	Documentation:	DRAW; W >
	Source on:	DRAW;
	Object on:	SYS:

Carnegie-Mellon University
	Maintained by:	Rick Gumpertz
	Mail to:	RG02 @ CMU-10B
	Documentation:	@W.CMD[E130DP00]/B (LOOK comand file)
	Source on:	[E130DP00], [E130RG02] (both SPCH: & DSKC:)
	Object on:	[E130DP00]

Digital Equipment Corporation
	Maintained by:	Dick Helliwell
	Mail to:	KL-10 Engineering  MB-2
			Digital Equipment Corporation
			200 Forest street
			Marlborough, Mass. 01752
	Documentation:	<10-ENGINEERING-LIBRARY> D.TXT, WL.TXT
	Source on:	<DRAW>, <WIRELIST>, <PLOT>
	Object on:	<10-ENGINEERING-LIBRARY>
CHARACTER SET:

THE FOLLOWING CHART SHOWS THE SPECIAL GRAPHIC CHARACTERS AVAILABLE
ON THE STANFORD KEYBOARD AND WHAT YOU MUST TYPE TO OBTAIN THEM ON A
TELETYPE KEYBOARD. CERTAIN CHARACTERS REQUIRE THE USE OF THE ";L" MACRO
COMMAND. FOR THESE CHARACTERS, YOU MUST TYPE "α;L" FOLLOWED BY THE
NUMBER GIVEN IN THE CHART FOLLOWED BY <CR>.
OBSERVE THE MINUS SIGN CAREFULLY.

GRAPHIC		KEYSTROKE	;L	OCTAL VALUE
---------------------------------------------------
DOWN ARROW	↑A		-63	001
ALPHA		↑B		-62	002
BETA		NONE		-61	003
LOGICAL AND	↑D		-60	004
LOGICAL NOT	↑E		-59	005
EPSILON		↑F		-58	006
PI		↑G (BELL)	-57	007
LAMBDA		↑H (BACKSPACE)	-56	010
GAMMA		↑I (TAB)	-55	011
INTEGRATION	↑K (VERT TAB)	-53	013
PLUS/MINUS	↑L (FORM FEED)	-52	014
INFINITY	↑N		-50	016
SMALL DELTA	NONE		-49	017
LEFT HORSESHOE	↑P		-48	020
RIGHT HORSESHOE	↑Q		-47	021
UP HORSESHOE	↑S		-45	023
FOR ALL SIGN	↑T		-44	024
THERE EXISTS	NONE		-43	025
MU (MICRO)	↑V		-42	026
DOUBLE ARROW	↑W (SEE NOTE)	-41	027
OMEGA (OHMS)	↑X		-40	030
RIGHT ARROW	↑Y		-39	031
TILDA		↑Z		-38	032
NOT EQUAL	NONE		-37	033
LESS OR EQUAL	↑\		-36	034
GREATER OR EQ	↑]		-35	035
IDENTITY	↑↑		-34	036
LOGICAL OR	↑←		-33	037
VERTICAL BAR	NONE		60	174
CIRCUMFLEX	NONE		61	175
RIGHT BRACE	NONE		62	176

NOTE: ↔ (DOUBLE ARROW) MEANS CARRIAGE RETURN LINE FEED IN TEXT.
WRITEUP FOR THE STANFORD DRAWING SYSTEM.

THE CHARACTERS "α", "β", "ε", AND "λ" STAND FOR <ctrl>, <meta>,
<ctrl><meta>, AND <don't care> RESPECTIVELY. "α", "β", AND "ε"
ARE ALWAYS INTERPRETED BY THE SCANNER AS THESE THINGS!

THE LETTER "D" PRECEDING ANY DESCRIPTION MEANS THIS IS FOR THE LOGIC
DRAWING PROGRAM ONLY, "PC" MEANS PC CARD PROGRAM ONLY.
"L" MEANS THIS IS A FEATURE OF THE LAYOUT VERSION ONLY.
"R" MEANS THIS IS A FEATURE OF THE ROUTING VERSION ONLY.

FOLLOWING ARE THE PROGRAM NAMES FOR THE VARIOUS VERSIONS:

NAME	DESCRIPTION

D	BASIC DRAWING PROGRAM

PC	BASIC PC CARD PROGRAM

RPC	ROUTING VERSION OF PC

L	LAYOUT VERSION OF D & PC (USING FASTBANDS)

TD	LAYOUT VERSION OF D & PC (USING SEGMENTS)

LR	ROUTING AND LAYOUT D & PC (USING FASTBANDS)

TRD	ROUTING AND LAYOUT D & PC (USING SEGMENTS)

HERE ARE SOME MONITOR LEVEL COMMANDS:

REE		REFRESHES DISPLAY, FLUSHES ANY MACRO'S IN PROGRESS
		THEN JUMPS TO WHATEVER IS IN JOBOPC.

REE;S		RESTARTS PROGRAM WITHOUT FLUSHING CURRENT DATA IF
		POSSIBLE, THIS MAY NOT WORK IF YOU WERE IN THE
		MIDDLE OF SOMETHING WHEN YOU WENT TO THE MONITOR.

FIRST THE FOUR BASIC MODE SWITCHING COMMANDS:

	EACH OF THE FOLLOWING COMMANDS FINDS THE CLOSEST PRIMITIVE
	IN THE DRAWING AND MAKES IT THE "CLOSEST" PRIMITIVE. IF YOU
	ARE FINDING BODIES YOU MAY NOT DO OPERATIONS ON POINTS, ETC.

	εP	FIND THE CLOSEST POINT. A LARGE P INDICATES THE POINT.
		IF THE POINT HAS TEXT ON IT A LARGE T IS USED.

	εT	SAME AS εP EXCEPT THAT THE ONLY POINTS WHICH WILL
		BE FOUND ARE THOSE WITH TEXT ON THEM.

	εL	FIND THE CLOSEST LINE. A LINE IS NOT "CLOSE" TO A POINT
		UNLESS THE PERPENDICULAR FROM THE POINT TO THE LINE
		INTERSECTS THE SEGMENT WHICH IS THE LINE. A LARGE L
		INDICATES THE MIDPOINT OF THE LINE.

	εB	FIND THE CLOSEST BODY. A LARGE B IS PLACED
		AT THE CENTER OF THE BODY.

	εS	FIND THE CLOSEST SET. A LARGE S IS PLACED AT THE
		CENTER OF THE SET. THE CENTER OF A SET IS THE
		AVERAGE OF THE LOCATIONS OF ITS MEMBERS.

THE FOLLOWING 3 CHARACTERS INDICATE WHICH KIND OF INPUT YOU ARE DOING:

*	WAITING FOR SINGLE LETTER COMMAND
←	WAITING FOR SINGLE LETTER, NOT COMMAND
→	WAITING IN LINE MODE (ONLY USED DURING MACROES TO INDICATE THIS,
	OTHERWISE NO CHARACTER).
:	WAITING IN LINE MODE FOR A MULTI-STRING VARIABLE

SPECIAL CONTROL CHARACTERS AT ALL LEVELS!

	ε!	REFRESH DISPLAY.
NOW FOR THE COMMANDS YOU CAN GIVE ANYTIME:


	λ←	THESE OFFSET THE DRAWING LEFT, RIGHT, UP, DOWN.
	λ↑	THE AMOUNT IS DETERMINED BY THE NUMBER OF CONTROL
	λ→	BITS HELD DOWN.
	λ↓

	SIZE CONTROLS: 

	λ*	MAKE THE DRAWING SMALLER.	"
	λ⊗	MAKE THE DRAWING LARGER. THE CONTROL BITS AGAIN
		DETERMINE THE AMOUNT.

	λ(	MOVE CURSOR LEFT (ONE GRID SPACE TIMES CONTROL BITS)
	λ[	MOVE CURSOR LEFT (SIXTEEN GRID SPACES TIMES CONTROL BITS)
	λ)	MOVE CURSOR RIGHT (ONE GRID SPACE TIMES CONTROL BITS)
	λ]	MOVE CURSOR RIGHT (SIXTEEN GRID SPACES TIMES CONTROL BITS)
	λ/	MOVE CURSOR UP (ONE GRID SPACE TIMES CONTROL BITS)
	λ∂	MOVE CURSOR UP (SIXTEEN GRID SPACES TIMES CONTROL BITS)
	λ\	MOVE CURSOR DOWN (ONE GRID SPACE TIMES CONTROL BITS)
	λ∞	MOVE CURSOR DOWN (SIXTEEN GRID SPACES TIMES CONTROL BITS)


L	εV	IN PC PROG GO TO LOGIC PROG, IN LOGIC PROG GO TO PC PROG.

	ε&	ZERO "CURRENT" SET POINTER. THE "CURRENT" SET IS THE ONE
		WHICH GETS THINGS ADDED TO IT BY α&.

	εP	FIND CLOSEST POINT. SEE ABOVE.

	εT	FIND CLOSEST POINT WITH TEXT ON IT. SEE ABOVE.

	εL	FIND CLOSEST LINE. SEE ABOVE.

	εB	FIND CLOSEST BODY. SEE ABOVE.

	αC	MOVE THE CURSOR TO THE PHYSICAL CENTER OF THE SCREEN

	βC	MOVES THE CURSOR AND THE POINT IN THE DRAWING AT WHICH IT
		RESIDES TO THE PHYSICAL CENTER OF THE SCREEN.

	εC	SET THE OFFSET AND THE CURSOR POS TO 0. (i.e. MOVE THE
		CURSOR AND LOGICAL 0,0 TO THE CENTER OF THE SCREEN).

D	εE	EDIT (OR CREATE) A BODY. YOU ARE ASKED "BODY TYPE?" THEN
		"DIP TYPE?". FIRST MAY NOT BE NULL, BUT SECOND CAN.
		YOU ENTER THE EDITOR WITH IT (OR EMPTY). IF THE BODY DID
		NOT EXIST BEFORE IT DOES NOW.


D	αI	INPUT UNITS FROM A DRAWING FILE. THIS ALLOWS YOU TO DEFINE
		BODIES ONLY ONCE AND USE THEM IN ALL DRAWINGS.

PC	αI	LIKE βI EXCEPT THAT ANY UNPADDED DRILL HOLES ARE GIVEN PAD
		TYPE 1, BECAUSE UNPADDED HOLES DON'T WORK.

	βI 	INPUT A DRAWING.

D	εI	INPUT BODY DEFINITIONS ONLY. WHEN A CONFLICT ARISES (BODY
		ALREADY EXISTS), REPLACEMENT IS AUTOMATICALLY EFFECTED BY
		A GEOMETRIC MAPPING!

PC	εI	INPUT A ROUTE FILE (FROM WAGNER'S ROUTING PROGRAM). ASKS FOR
		FILENAME (DEFAULT EXTENSION IS "DAT"). FILENAME IS USUALLY
		FOR21. THERE SHOULD ALREADY BE IN THE DRAWING THE DIPS
		WHICH WERE ROUTED TO, IN THE EXACT POSITIONS AS WHEN
		THE FILE TO THE ROUTER (FOR20.DAT) WAS WRITTEN.

D	αL	LIST ALL THE BODY TYPES ON THE TTY. FOR LIBRARY BODIES THE
		LIBRARY NAME IS ALSO LISTED.

D	βL	LIST ALL THE BODY TYPES INTO A FILE WITH DEFAULT EXTENSION 'LST'.
		ALSO LISTED IN THE FILE ARE ALL THE PLOT LABEL STRINGS.

	αW 	WRITE OUT A WHOLE DRAWING IF THE FILENAME HAS NO
		"." IN IT THE EXTENSION ".DRW" (OR ".PC") WILL BE ATTACHED.
		IF YOU SAY "∃" IN PLACE OF THE FILENAME THE LAST ONE USED
		ON MAJOR INPUT OR OUTPUT WILL BE USED; IF NO PPN ARE GIVEN,
		THEY ALSO WILL BE THE LAST ONES USED ON INPUT. IF OTHER
		THAN THE LAST FILENAME AND PPN USED ON INPUT IS GIVEN,
		A CHECK IS MADE TO SEE IF IT EXISTS ALREADY.

	βW	WRITE A WIRE LIST FILE. THE EXTENSION ".WD" (OR ".WPC") IS
		THE DEFAULT.

	εW	WRITE A PLOT FILE. THE EXTENSION ".PLT" (OR ".PCP") WILL BE
		USED IF NONE IS SPECIFIED.

PC	αR	CHANGE THE WORKING SIDE OF THE PC CARD TO THE OTHER SIDE.

PC	βR	LEAVE "BOTH SIDES" MODE.

PC	εR	ENTER "BOTH SIDES" MODE. THE CURRENT WORKING SIDE IS
		DISPLAYED AT BRIGHTNESS 7 AND THE OTHER SIDE AT CURRENT
		BRIGHTNESS.

PC	?	USED IN CONJUNCTION WITH "SHORT" COMMAND. CAUSES NEXT SHORT
		ERROR TO BE DISPLAYED. EACH POINT ASSOCIATED WITH THE ERROR
		HAS A NUMBER FROM 1-4 ON IT. THIS NUMBER MAY BE USED IN THE
		"J" COMMAND IN POINT MODE TO JUMP TO THE POINTS IN ERROR.

D	?	USED IN CONJUNCTION WITH "IWIRES" OR "IERRORS" COMMANDS.
		STEPS THROUGH THE SIGNALS IN THE INTERNAL LIST ONE AT A TIME
		WHICH ALLOWS YOU TO CORRECT THE ERRORS (IERRORS) OR JUST LOOK
		AT ALL SIGNALS (IWIRES). THE IWIRES IS USEFUL FOR LOOKING
		AT ROUTER ERRORS BY RUN # SINCE THE RUN # IS DETERMINED BY
		THE ORDER OF THE WDR FILE.

	αH	ASKS FOR A VARIABLE NAME AND INCREMENTS THE VARIABLE.
		NUMERIC VARIABLES GET THE NEXT VALUE; STRING
		VARIABLES ARE SEARCHED FOR A NUMBER AND +1 IS ADDED;
		MULTI-STRING VARIABLES GET SET TO THE NEXT STRING.
		UPON REACHING THE LAST STRING, A MULTI-STRING VARIABLE
		BECOMES A NULL STRING. (SEE ALSO ;H UNDER MACRO COMMANDS.)

	βH	DEFINES A VARIABLE. ASKS FOR A DEFINITION. TYPE
		<NAME>←<STRING> TO DEFINE A STRING VARIABLE OR
		<NAME>:<STRING1><CR><STRING2><CR>...<CR><CR> TO
		DEFINE A MULTI-STRING VARIABLE OR
		<NAME>=<SUCCESSIVE VALUES> TO DEFINE A NUMERIC VARIABLE.
		<NAME> IS ANY LENGTH AND CONSISTS OF THE CHARACTERS
		A-Z, 0-9, . (PERIOD), %, $ (DOLLAR SIGN).
		<SUCCESSIVE VALUES> CONSISTS OF A STRING OF <VALUE>'S OR
		<ITERATION SPEC>'S SEPARATED BY COMMAS AND ENDING WITH
		CARRIAGE RETURN. <VALUE> IS AN ALPHABETIC CHARACTER OR
		A NUMBER (WITH OPTIONAL MINUS SIGN IN FRONT).
		<ITERATION SPEC> IS <VALUE>(<INCREMENT>)<ENDVALUE>
		OR <ITERATION SPEC>(<INCREMENT>)<ENDVALUE>.

		IF <VALUE> IS ALPHABETIC IN AN ITERATION SPEC, THEN
		<ENDVALUE> MUST ALSO BE ALPHABETIC. INCREMENTING AN
		ALPHABETIC CHARACTER IS DONE ACCORDING TO THE DEC
		ALPHABET. IF ADDING THE INCREMENT TO THE CURRENT VALUE
		EXCEEDS (OR EQUALS) THE ENDVALUE, THEN THE VARIABLE IS
		EQUAL TO THE ENDVALUE. IF THE CURRENT VALUE IS >0, THE
		CURRENT VALUE IS PADDED WITH ENOUGH LEADING ZEROS TO
		MATCH THE LENGTH OF THE INITIAL <VALUE> OF THE ITERATION
		SPEC. IF THE <ENDVALUE> IS OMITTED AT THE END OF THE
		DEFINITION, THE LAST (<INCREMENT>) GETS USED
		INDEFINITELY. (THIS IS THE ONLY PLACE WHERE A ZERO
		INCREMENT IS LEGAL.) IF THE DEFINITION ENDS WITH
		A <VALUE> OR <ENDVALUE> AND INCREMENTING IS CONTINUED
		BEYOND THE END OF THE DEFINITION, +1 BECOMES THE DEFAULT
		INCREMENT.

	εH	TYPES ALL VARIABLES AND THEIR CURRENT VALUES ON THE TTY.

λX	TYPES "WELL?" TO WHICH YOU MAY TYPE ANY OF THE
	COMMANDS IN THE FOLLOWING LIST, SEPARATED BY COMMAS ENDING WITH
	<CR>. THE ENTIRE LINE IS SCANNED BEFORE EXCUTING ANY OF THE COMMANDS.

	THE EXTENDED SCANNER IS FOR SETTING THE VALUE OF VARIABLES.
	TYPE ONE OF THE FOLLOWING TEXT STRINGS:

	SLICE	ASKS FOR "LOWER BOUND<UPPER BOUND>?" THIS SETS THE
		UPPER AND LOWER BOUNDS ON RESULTS OF EXPRESSIONS IN
		BRACKETS. THE BOUNDS ARE INCLUSIVE AND UPPER BOUND
		MINUS LOWER BOUND MINUS ONE IS ADDED(SUBTRACTED)
		TO(FROM) THE RESULT UNTIL IT IS INSIDE THE BOUNDS.
		RETURN WILL SET THEM TO - AND + ∞ RESPECTIVELY.
		NOW YOU ARE ASKED FOR "SET VARIABLES, LN?". YOU MAY
		TYPE A STRING OF LETTER NUMBER PAIRS SEPARATED BY
		COMMAS. WHENEVER THE LETTER IS ENCOUNTERED IN AN
		EXPRESSION IT IS REPLACED BY ITS VALUE (THE NUMBER).

	CLEAR	THIS DELETES "ALL" BODIES, POINTS, AND SETS (IN LOGIC
		DRAWING PROG. DEFINITIONS OF BODIES ARE ALSO DELETED.).

PC	INNER	THIS IS TO MAKE A "INNER PLANE FILE". IT DELETES ALL
		TEXT, LINES, AND POINTS WHICH ARE NOT DRILL HOLES
		AND PADS ALL DRILL HOLES WITH PAD TYPE β (CLEARANCE)
		THIS IS THE NORMAL INPUT TO THE "PPLOT" COMMAND TO
		MAKE INNER PLANE PLOTS. AFTER GIVING THIS COMMAND
		TEXT AND LINES MAY BE ADDED, PAD TYPES MAY BE CHANGED
		ETC., THE "CURRENT" SIDE IS STILL THE ONE WHICH GETS
		PLOTTED.

	DSKIN	ASKS FOR A FILE NAME. THEN USES SAID FILE IN PLACE OF
		TELETYPE INPUT! USE "≠" TO GET ALTMODE AND ∀ TO GET
		CRLF. USE THE αβε KLUDGE TO GET CONTROL BITS!
		USE λ (REALLY LAMBDA) TO CAUSE A TEMPORARY INPUT BREAK,
		IT ALSO RETURNS A α: TO THE SCANNER, ENDING ANY ;T IN
		PROGRESS. SEE ;I UNDER MACRO COMMANDS FOR MODIFYING
		THE BREAK CHARACTER.
		INPUT COMES FROM TTY UNTIL A ελ IS TYPED.
		IF AN ERROR OCCURS (THAT WHICH CAUSES ??? TO BE TYPED)
		AN AUTOMATIC DISK INPUT BREAK WILL BE GENERATED!

	DSKINH	DSKIN HOLD. THIS IS EXACTLY LIKE DSKIN, EXCEPT THAT
		AFTER SETTING UP THE INPUT FILE, IT GENERATES A DSK
		INPUT BREAK.

	IFLUSH	THIS COMMAND WILL FLUSH DISK INPUT BEFORE END OF FILE.

	DSKOUT	ASKS FOR FILE NAME. ALL TELETYPE INPUT IS COPIED TO
		THE OUTPUT FILE. THE FILE IS NOW OF THE FORM TO USE
		WITH "DSKIN".

	CLOSE	CLOSES THE FILE ENTERED BY "DSKOUT".

	SAVE	ASK FOR A FILENAME, THEN SAVES THE CURRENT CORE IMAGE
		UNDER THAT FILENAME, THE DEFAULT EXTENSION IS DMP.
		THE STARTUP ADDRESS IS SET TO RESTORE THE AC'S AND
		RETURN AS IF YOU HAD JUST GIVEN THE SAVE COMMAND.

L	RESAVE	LIKE SAVE COMMAND, BUT CAUSES THE PROGRAM TO RESTART
		WHEN IT IS RUN AGAIN. THIS IS GOOD FOR PATCHING
		AND NOT HAVING THE NAME "L.DMP[1,3]" REMEMBERED AS
		THE "∃" NAME.

	ESAVE	THIS DOES A SAVE WITH THE REMEMBERED NAME (∃)

	AUTOSAVE THIS ASKS "HOW MANY COMMANDS BETWEEN ESAVES?" AND
		EVERY TIME THAT MANY TOP LEVEL COMMANDS ARE PROCESSED
		IT DOES AN "ESAVE".

	-AUTOSAVE DISABLE AUTOSAVE.

	EWRITE	THIS WRITES OUT THE DRAWING WITH THE REMEMBERED NAME (∃)
		AT CMU, THE EXTENSIONS ARE:
		DRX RATHER THAN DRW
		PC RATHER THAN PC

	AUTOWRITE THIS ASKS "HOW MANY COMMANDS BETWEEN EWRITES?" AND
		EVERY TIME THAT MANY TOP LEVEL COMMANDS ARE PROCESSED
		IT DOES AN "EWRITE".

	-AUTOWRITE DISABLE AUTOWRITE.

	ELIST	WRITES A WIRE LIST FILE ('WD') WITH THE CURRENT
		DEFAULT NAME. THE DEFAULT PPN IS NOT USED,
		THE CURRENT AREA IS USED INSTEAD. IF YOU WANT
		THE DEFAULT AREA, USE βW ∃<CR> INSTEAD.

	EPLOT	WRITES A PLOT FILE ('DPL') WITH THE SAME NAME
		CRITERIA AS IN ELIST.

	MAKEWD	SETS BODY MODE AND DOES A CLEAR.
		ASKS FOR A FILENAME, THEN IF THE DATE
		OF THE 'WD' FILE CORRESPONDING TO THE 'DRW' FILE
		WHOSE NAME YOU TYPED IS OLDER THAN THAT OF THE 'DRW' FILE,
		THE 'DRW' FILE IS READ IN AND THE 'WD' FILE
		WRITTEN OUT.

	IWIRES	THIS READS A LOGIC DRAWING WIRE LIST (ASKS FOR FILENAME)
		AND BUILDS AND INTERNAL LIST OF POINTERS TO THE APPROPRIATE
		PINS ON THE PC CARD (MUST HAVE ALREADY READ IN THE PC
		CARD DRAWING). THIS COMMAND IS CURRENTLY ONLY USED WITH
		THE "WROUTE" COMMAND. THE DEFAULT EXTENSION IS "WDR"
		WHICH IS GENERATED BY THE UML "W" COMMAND.

	IERRORS  READS A 'LES' FILE IN AND PRINTS THE CATEGORY TITLE
		THEN A "?". IF YOU TYPE "Y" IT READS IN THE RUNS IN
		THE CATEGORY. OTHERWISE IT SKIPS THAT CATEGORY AND
		GOES TO THE NEXT ONE. ONLY ONE CATEGORY IS READ IN
		AT ANY TIME.

	-IWIRES
	-IERRORS	THIS RELEASES THE STORAGE USED BY THE "IWIRES" COMMAND.

	WROUTE	ASKS FOR FILENAME, THEN WRITES THE FILE FOR INPUT TO
		WAGNER'S ROUTING PROGRAM. IF THERE IS NO INTERNAL
		POINTER LIST, YOU GET AN ERROR MESSAGE. THE NORMAL
		FILENAME THAT WAGNER'S PROGRAM USES IS "FOR20".
		THIS COMMAND DOES NOT PASS ANY WIRES WITH THE SIGNAL
		NAMES "VCC" OR "GND".
		ANY EXISTING WIRES OR FEED THROUGHS ARE PASSED TO THE
		ROUTING PROGRAM, BUT WAGNER WILL NOT NOTICE IF THEY
		PARTIALLY OR COMPLETELY CONNECT PINS WHICH NEED CONNECTING.

	IPINS	THIS READS A FILE FROM WAGNER'S PARTIONING PROGRAM
		IT ASKS FOR A FILENAME (PROBABLY FOR20.DAT) THEN ASKS
		IF WANT A FILENAME OTHER THAN THE CURRENT DEFAULT ONE.
		THE CURRENT DEFAULT FILE NAME IS THE ONE YOU GET WHEN
		YOU USE A "∃". IF THE FILENAME WHICH APPEARED IN THE
		"FILE" COLUMN OF THE WIRE LIST FOR THE PINS YOU WANT
		IS DIFFERENT THAN THE "CURRENT" ONE, TYPE IT. ELSE
		JUST TYPE CR.

	LSIGNALS TYPES OUT ALL THE SIGNAL NAMES ASSOCIATED WITH WIRES
		IN WIRLST.

PC	FLASH	ASKS FOR A SIGNAL NAME, THEN FINDS THAT WIRE AND FLASHES
		IT. THE FLASHING POINTS MAY NOW BE USED IN THE SAME
		WAY AS IF YOU GOT THEM FROM THE LOGIC PROG.
		ALSO, IF THERE ARE ANY AZ1 AND/OR EZ1 TYPE CONNECTOR
		PINS IN THE RUN, THEN "AZ1" AND/OR "EZ1" IS (ARE)
		FLASHED IN THE UPPER RIGHT HAND CORNER OF THE SCREEN.

	-FLASH	TURNS OFF ANYTHING THAT IS FLASHING!!!

PC	NFLASH	ASKS FOR A WIRE NUMBER. THE NUMBER IS THE ONE
		WHICH WAS PASSED TO THE ROUTER IN THE DAT FILE.
		THEN FINDS THE WIRE AND DOES THE SAME AS FLASH.

	ERROR	RE-ENABLE ERROR DISPLAY.

	-ERROR	THE <META>. IN D&PC AND "FLASH" AND "NFLASH" COMMANDS
		IN PC, MAY ATTEMPT TO SHOW ERRONEOUS PINS BY DISPLAYING
		"O←??" WITH THE "O" CENTERED ON THE PIN. THIS IS VERY
		CONFUSING, SO THE "ERROR" COMMAND CAN ENABLE AND DISABLE
		THE DISPLAYING OF THIS INDICATOR.

	IPETIT	READ P. PETIT'S ROUTER FILE, THIS HAS POSITIONS OF
		DIPS WIRES AND FEED THROUGHS FOR AN ENTIRE CARD.
		THE DEFAULT EXTENSION IS "PCC".

	MACRO	TYPES THE NAMES OF ALL DEFINED MACRO'S!

	AMACRO	ASKS FOR MACRO NAME, IF IT EXISTS, YOU ARE NOW IN ALTER
		MODE WITH THE MACRO. THE FOLLOWING CONVERSIONS WERE MADE
		TO PUT THE 9 BIT MACOR INTO THE 7 BIT TEXT EDITOR:

		MACRO CHAR	TEXT EDITOR CHAR
		<CTRL>		<VERTICAL TAB>
		<META>		<FORM FEED>
		<CR>		∀
		<ALTMODE>	≠

	QUIT	LEAVE MACRO ALTER MODE WITHOUT MODIFYING ORIGINAL MACRO

	WMACRO	WRITES ALL CURRENTLY DEFINED AND NAMED MACROES INTO A FILE
		THE DEFAULT EXTENSION IS 'MCR'. ALSO WRITES OUT ALL VARIABLE
		DEFINITIONS.

	IMACRO	READS A FILE WRITTEN BY "WMACRO" COMMAND AND DEFINES ALL THE
		MACROES FOUND THEREIN, ALSO VARIABLE DEFINITIONS.

	RMACRO	RENAME A MACRO. ASK FOR OLD NAME, THEN NEW NAME. NEW NAME
		MUST NOT BE IN USE ALREADY.

	DMACRO	DELETE A MACRO. ASK FOR MACRO NAME. MUST BE AT MACRO LEVEL
		0 (I.E. NO MACROS IN PROGRESS).

	PMACRO	TYPE NAME OF MACRO, MACRO IS PRINTED ON CONSOLE INTERPRETING
		CONTROL BITS INTO THEIR αβ REPRESENTATION.

	SMACRO	ASKS FOR A MACRO NAME. ENABLES THE NAMED MACRO TO BE SAVED
		IN THE DRW OR PC FILE. A SPECIAL FEATURE INVOLVED IN THIS
		IS AFTER COMPLETION OF INPUT, THE MACRO NAMED "INIT" IS
		CALLED (IF DEFINED). THIS ALLOWS YOU TO HAVE THE WORLD SET
		IN A CERTAIN STATE WHEN A PARTICULAR DRAWING IS READ IN.
		NOTE: THESE MACROES ARE READ IN FROM LIBRARIES ALSO!
		ALSO, THE MACRO NAMED "INIT" AUTOMATICALLY HAS AN "SMACRO"
		COMMAND DONE TO IT WHEN IT IS DEFINED (;M OR ;D).

	-SMACRO	THIS DISABLES THE NAMED MACRO FROM BEING SAVED.

	INIT	ENABLE THE CALLING OF MACRO NAMED "INIT" WHEN DRAWING IS
		READ IN (THIS IS THE DEFAULT).

	-INIT	DISABLE THE CALLING OF THE MACRO NAMED "INIT".

	DPY	ENABLE DISPLAYING.

	-DPY	DISABLE ALL DISPLAYING.

PC	FLIP	INVERTS THE X COORDINATES OF THE DISPLAY SO YOU
		CAN LOOK AT THE CARD FROM THE "OTHER" SIDE.
		ALSO AFFECTS PLOTTING, SO YOU CAN READ THE TEXT
		THAT YOU PUT ON THE SOLDER SIDE OF THE BOARD
		WHEN IT IS ETCHED.

	PINS	ENABLE DISPLAY AND PLOTTING OF PIN #'S.
		THIS INCLUDES CONNECTOR PINS.

	-PINS	DISABLE PINS.

	LOCS	ENABLE DISPLAY AND PLOTTING OF BODY LOC'S.

	-LOCS	DISABLE LOCS.

D	IDENT	ENABLE DISPLAYING OF BODYNAMES NEAR BODIES!
D&PC		ALSO DISPLAYS DIPNAME IF ANY!

	-IDENT	DISABLE SAME.

D	CLOCS
	CPINS	TURN ON CONNECTOR PIN LOCS.

D	-CLOCS
	-CPINS	TURN OFF CLOCS.

D	CBOX	ENABLE DISPLAYING OF BOXES AROUND CONNECTOR
		PIN DESIGNATIONS (THIS IS THE DEFAULT MODE).

D	-CBOX	NO BOXES PLEASE.

D	PINIDS	ENABLE DISPLAYING OF PIN ID'S.

D	-PINIDS	DISABLE PINIDS.

	LINES	ENABLE DISPLAYING OF LINES.

	-LINES	DISABLE DISPLAYING OF LINES.

PC	DIPS	ENABLE DISPLAYING OF DIP PADS ABOVE SCALE OF 5.

PC	-DIPS	DISABLE DISPLAYING OF DIP PADS, SHOW BOX
		APPROXIMATING PADS.

PC	FINGERS	ENABLE DISPLAYING OF CARD FINGERS AND SHORTING BARS

PC	-FINGERS DISABLE SAME.

PC	FEEDTHROUGH  ENABLE DISPLAYING OF "X" "⊗" "O" ETC AT FEEDTHROUGHS AND PADS

PC	-FEEDTHROUGH  DISABLE SAME,

PC	COMPONENT  FORCE CURRENT SIDE TO BE COMPONENT SIDE

PC	SOLDER	FORCE CURRENT SIDE TO BE SOLDER SIDE

	TEXT	ENABLE TEXT.

	-TEXT	DISABLE TEXT.

D	PTEXT	ENABLE POINT TEXT SEPARATELY FROM BODY TEXT.

D	-PTEXT	DISABLE POINT TEXT SEPARATELY.

D	BTEXT	ENABLE BODY TEXT SEPARATELY.

D	-BTEXT	DISABLE BODY TEXT SEPARATELY.

D	SETPINS	DOES A βP TO ALL BODIES IN THE DRAWING. SEE βP IN
		BODY MODE.

D	-SETPINS  CLEARS ALL DIP PIN #'S (SO PIN ID'S GET USED).

D	TRANSPOSE  ASKS FOR BODY NAME, THEN "L" OR "R" AND DOES βT FOR
		ALL BODIES OF THE NAME YOU TYPED.

	SETDIP
PC		ASKS FOR DIP TYPE NAME, AND REMEMBERS THAT FOR WIRE LISTER.
D		ASKS FOR BODY NAME, THEN DIP NAME, AND REMEMBERS FOR WIRE LISTER.

D	OFFALL	DOES AN εQ AND AN εZ TO EVERY POINT IN THE DRAWING.

D	OFFRIGHT CAUSES ANY εZ COMMANDS TO ALSO SET A BIT WHICH CAUSES
		THE LINE TO BE MOVED TO THE RIGHT INSTEAD OF MOVING THE POINT
		LEFT.

D	-OFFRIGHT TURN OFF OFFRIGHT FEATURE (DEFAULT STATE).

D	TMOVE	MOVE TEXT OFFSET USING CURSOR MOVING COMMANDS, BUT
		THE OFFSET IS CHANGED DIRECTLY. THAT IS THE CURSOR MOVE
		COMMAND IS NOT SCALED BUT IS 1, 2, 4, 8, 16, 32, OR 64
		INCREMENTS (AND INCREMENT IS 1/8 OF A SIZE 1 CHAR WIDTH).
		TO EXIT THIS MODE, TYPE SPACE OR ALTMODE. ANY OTHER CHAR
		IS AN ERROR. WORKS FOR POINT TEXT AND EDIT TEXT.

D	LMOVE	SAME AS TMOVE, BUT MOVES CONNECTOR PIN LOCATION OFFSET.

D	OFFLOCS	THIS CAUSES THE LOCATION OFFSETS FOR ALL BODY LOCATIONS
		CURRENTLY SET IN THIS DRAWING TO BE SET TO THE VALUE FROM
		THE BODY DEFINITION. AND SETS THE BIT TO CAUSE THIS
		OFFSET TO REMAIN WITH THAT OF THE DEFINITION.

D	FIXALL	DO βF (EDIT PIN MODE COMMAND) TO ALL BODIES..

D	OUTSIDE	SET MODE TO PUT PIN #'S OUTSIDE DURING AUTO PLACING.

D	-OUTSIDE SET MODE TO PUT PIN #'S INSIDE DURING AUTO PLACING. DEFAULT.

	WINDOW	LIMIT OPERATIONS TO THE ON SCREEN PORTION OF THE
		DRAWING.(THIS IS THE DEFAULT)

	-WINDOW	ALL OPERATIONS APPLY TO THE ENTIER DRAWING
		NOT JUST THOSE THINGS ON SCREEN.

	LWINDOW	ANY LINE SEGMENT WHICH HAS ONE OR MORE ENDPOINTS
		OFF SCREEN IS SOFTWARE WINDOWED. THIS CAUSES
		A NOTICABLE AMOUNT OF COMPUTING SO BE CAREFUL!

	-LWINDOW	DISABLE LWINDOW (AND SAVE TIME).

	NEWID	RE-ALLOCATE ALL BODY AND POINT ID'S, THIS MAY BE
		NECESSARY IF A LOT OF SET COPYING AND DELETIONS
		ARE DONE.

D	DIAMONDS	ENABLE PLOTTING OF DIAMONDS AT THE INTERSECTION
			OF FOUR LINE SEGMENTS (NOT SHOWN ON DISPLAY).
			ASKS IF YOU WANT DIAMONDS AT THE INTERSECTION OF
			THREE LINES!

D	-DIAMONDS	DISABLE DIAMONDS

	CURSOR		ENABLE LIGHT PEN TRACKER.

	-CURSOR	DISABLE LIGHT PEN TRACKER.

	CLOCATE	SHORT DASHED LINES, ONE HORIZONTAL AND ONE VERTICAL
		INDICATE THE CURRENT CURSOR POSITION.

	-CLOCATE   DISABLE CLOCATE.

	LOCATE	LONGER DASHED LINES, ONE HORIZONTAL AND ONE VERTICAL
		INDICATE THE LOCATION OF THE "CLOSEST" THING.

	-LOCATE	DISABLE LOCATE.

	CENTER	CENTERS BLINKING POINTS(PC PROG) OR LINES(DRAWING PROG)
		AND SETS APPROPRIATE SCALE FACTOR TO SEE ALL BLINKING
		PINS. THIS IS DONE WHEN YOU TYPE THE COMMAND IF ANY
		PINS ARE FLASHING, AND WHEN YOU START FLASHING ANY
		NEW ONES.

	-CENTER	DISABLE CENTERING.

	SPACES	MAKES SPACES SIGNIFICANT FOR ALL COMPARISONS.
		THIS APPLIES TO ALL αF COMMANDS, F IN ALTER MODE,
		AND "FLASH" EXTENDED COMMAND.

	-SPACES	SPACES ARE NOT SIGNIFICANT, IN THIS MODE "↔" IS TREATED
		AS A SPACE.

	EXACT	MAKES MATCH ROUTINE FOR ALL αF COMMANDS, F IN ALTER MODE, AND
		"FLASH" EXTENDED COMMAND, TREATING
		ALL CHARACTERS AS THEY ARE, DOESN'T CONVERT LOWER CASE
		TO UPPER OR RECOGNIZE ~¬, ¬~, OR ~ AS SPECIAL.

	-EXACT	SEE UPPER AND LOWER CASE AS SAME. THIS IS THE DEFAULT.

	DDT	ENTERS DDT(RAID) IF PRESENT. TO RETURN
		TYPE "R$G".

	SCALE	SET SCALE FACTOR.(GUARANTEED TO PUT GRID POINTS
		ON III POINTS.)
		ORIGINALLY SCALE=16(2 FOR PC)

PC	STEP	SET THE MINIMUM DISTANCE THE CURSOR WILL MOVE
		FOR SMALLEST STEP (MUST BE DIVISIBLE BY 5 (MILS)).

D	SIZE	TELLS YOU HOW WIDE AND HIGH YOUR DRAWING WILL
		BE IF PLOTTED AT SCALE OF 2 IN PLOT PROG.
		ALSO TELLS YOU THE SMALLEST BOARDER WHICH
		WILL FIT AROUND THIS DRAWING (ASK WHAT SCALE
		YOU WILL USE!)

PC	SIZE	TELLS YOU HOW WIDE YOUR PC CARD WILL BE (NOT
		COUNTING THE CARD OUTLINE) WHEN PLOTTED AT A
		SCALE OF 1 (REAL SIZE).

	BRIGHT	ASKS:

		NORMAL BRIGHTNESS? <type one digit or cr for no change>

		ADDITIONAL BLINKING BRIGHTNESS? <same>

	PC	BOTH SIDES BRIGHTNESS? <same>


	CURBRT	SETS CURSOR BRIGHTNES

PC	MOVE	MOVES CURSOR X,Y(IN MILS) RELATIVE TO
		ITS CURRENT POSITION.

	XOFF	SETS ABSOLUTE X OFFSET.

	YOFF	SETS ABSOLUTE Y OFFSET.

D	TITLE	ASKS FOR 2 STRINGS, "TITLE LINE 1" AND "TITLE LINE 2"
		THESE ARE REMEMBERED AND USED FOR PLOT FILES SO YOU
		DON'T HAVE TO TYPE IT TO THE PLOT PROG. IF NULL STRING
		IS GIVEN, THE PLOT PROG WILL ASK FOR THAT ONE.
		At CMU only the first title line is actually plotted.

D	AUTHOR	LIKE TITLE BUT SETS STRING TO BE USED FOR "DRAWN BY"
		PART OF PLOT.

D	REVISON	SET REVISION STRING FOR PLOT BOX.
		This string is ignored at CMU.

D	MODULE	SET MODULE STRING FOR PLOT BOX.
		This also be string may also be also referred
		to as the DRAWING NUMBER.

D	PROJECT	SET PROJECT STRING FOR PLOT BOX.

D	PAGE	SET 2 STRINGS, "PAGE" AND "OF".

D	LTITLE	LIST THE FOLLOWING STRINGS: TITLES, AUTHOR, REVISION,
		MODULE, PROJECT, AND PAGE N OF M.

D	PBOX	ASKS FOR BOX SIZE (TYPE SINGLE LETTER A-D).
		SCALES DRAWING AND TEXT TO JUST FIT INTO BOX
		BUT MAINTAINS RATIO BETWEEN TEXT AND LINES
		WHICH YOU SEE ON THE SCREEN. WILL NOT BE SCALED
		LARGER THAN THAT WHICH MAKES TEXT LARGER THAN
		SIZE 3 ON PLOTTER. TELLS YOU SCALES BEFORE ASKING
		FOR FILE NAME.

D	SHOWBOX	ASKS FOR "<BOX LETTER><DRAWING SCALE>/<PLOT SCALE>?"
		THESE INDICATE THE BOX YOU WILL USE, THE DRAWING SCALE
		AT WHICH YOU WILL MAKE THE PLOT FILE (THE ONE IT LOOKS
		GOOD AT), AND THE PLOT SCALE YOU WILL USE LATER (USUALLY
		CONTROLLED BY THE CHAR SIZE YOU WANT). THIS PUTS UP A
		BOX EXACTLY WHERE THE PLOT PROG WILL PLOT IT (DOESN'T
		INCLUDE THE ID BOX AT THE BOTTOM, JUST THE USABLE SPACE).
		THE BOX DOESN'T CHANGE RELATIVE TO THE DRAWING WHEN YOU
		SHIFT OR SCALE IT. IF DRAWING SCALE IS LEFT OUT CURRENT
		SCALE IS USED. IF PLOT SCALE IS LEFT OUT, 2 IS USED.

D	PICCEN	CALCULATES A SHOWBOX, THEN MOVES ENTIER DRAWING SO THAT
		THE BOX WOULD BE CENTERED AROUND THE ABSOLUTE ORIGIN.

PC	PPLOT	PLOT AN INNER PLANE. ASKS FOR PLANE NUMBER. DOESN'T PLOT
		PADS WHICH TOUCH THE PLANE IN QUESTION. LINES ARE
		PLOTTED. WILL ALSO PLOT TEXT.

D	MUNG	MASSAGE. TRIES TO MAKE ALL LINES IN THE DRAWING EITHER
		HORZ. OR VERT.

PC	MUNG	FORCES ALL POINTS AND DIPS ONTO GRID POINTS.
		THIS IS DONE BY TAKING THE X AND Y LOCATIONS
		OF ALL THE DIPS AND POINTS IN THE DRAWING AND
		MAKING THEM MULTIPLES OF THE CURRENT STEP SIZE.
		IF IN SET MODE ONLY THE CURRENT SET IS MUNGED.
		(I WONDER WHY I CALLED THIS "MUNG"?)

	COUNT	TELLS YOU HOW MANY POINTS THERE ARE IN THE ENTIRE
		DRAWING. ALSO TELLS YOU HOW MANY OF EACH TYPE OF BODY.
PC		ALSO TELLS YOU HOW MANY OF THE POINTS ARE DRILL HOLES.


	DELNULL	ASKS IF YOU WISH TO PICK AND CHOSE OR DELETE
		ALL NULL POINTS, THEN DOES THAT. A NULL POINT
		IS ONE WITH NO LINES, NO TEXT, AND NO PIN
		CONNECTIONS.

	DANGLE	FINDS ALL POINTS IN THE DRAWING WHICH SATISFY
		ONE OF THE FOLLOWING:
		1)	TWO COLINEAR LINES (ONLY TWO)
		2)	ONE LINE AND NO TEXT OR CPIN
		3)	TEXT AND NO LINES
		4)	NO TEXT OR LINES
		5)	CPIN AND NO LINES

	DELSET	DELETE ALL SETS, DOESN'T DELETE CONTENTS.

	SETCEN	RECALCULATE CENTERS OF ALL SETS.

D	TYPDEL	ASKS "TYPE BODY NAME" THEN DELETE ALL INSTANCES AND
		THE DEFINITION. IF FROM LIBRARY, DEFINITION IS NOT
		DELETED.

D	RENAME	ASKS "TYPE BODY NAME" THEN ASKS "TYPE NEW
		BODY NAME" THE BODY IS GIVEN THAT NAME IF
		IT IS NOT IN USE.

D	GETLIB	ASKS FOR A "LIBRARY FILENAME?" THEN READS THE BODIES
		FROM THAT FILE AND MAINTAINS A POINTER TO THE FILE
		INSTEAD OF WRITING OUT THE BODY DEFINITIONS EACH TIME.
		REDUNDANT LIBRARY REFERENCES ARE IGNORED WHEN POSSIBLE.

D	DELLIB	DELETES ALL REFERENCES TO BODIES IN THE LIBRARY YOU
		MENTION, AND FLUSHES THE POINTER TO THE FILE.

D	LOCLIB	SAME AS DELLIB, EXCEPT THAT ANY BODY WHICH IS USED IN
		THE DRAWING IS MADE LOCAL INSTEAD OF BEING DELETED.

D	TYPLIB	TYPES ALL LIBRARY FILENAMES.

D	LIBMAP	ASKS FOR OLD LIBRARY FILENAME, THEN NEW LIBRARY
		FILENAME. YOU SHOULD TYPE THE PPN
		EXPLICITLY AS THE DEFAULT FOR 0
		IS SET ONLY TO THAT OF THE CURRENT AREA, NOT FROM
		THE CURRENT PATH. THIS ALL SETS UP A MAPPING OF LIBRARY
		NAMES. WHEN A LIBRARY NAME IS READ FROM A DRW FILE,
		THE LIBMAP LIST IS CHECKED FOR AN OLD LIBRARY NAME
		THAT IS THE SAME. IF ONE IS FOUND, THE NEW LIBRARY
		NAME IS SUBSTITUTED FOR IT. TO CLEAR
		A SINGLE MAPPING TYPE <CR>
		FOR THE NEW LIBRARY NAME.

D	-LIBMAP	CLEAR ALL LIBRARY NAME MAPPINGS.

	LIBPPN	ACCEPTS A PPN WHICH IS USED AS THE PLACE
		TO FIND THE FILE "DIPS.DIP" WHICH HAS THE
		DIP DEFINITIONS IN IT. LATER ON IT MAY ALSO
		BE USED AS A PLACE TO LOOK FOR LIBRARIES.

	-LIBPPN	RESET LIBPPN TO 0 (WILL LOOK ON CURRENT AREA
		AND CURRENT PATH.

D	GETBOD	ASK FOR A TYPE NAME, THEN A FILENAME
		THEN TRIES TO READ IT IN USING THE NORMAL
		IO ROUTINES (MAY HAVE TO REPLACE, ETC.).

D	MODLIB	THIS COMMAND SHOULD BE USED VERY CAREFULLY. IT ALLOWS YOU
		TO EDIT BODY DEFINITIONS, AND MAKE ANY OTHER CHANGES NORMALLY
		NOT ALLOWED DUE TO THE EXISTANCE OF A LIBRARY. YOU MUST THEN
		MAKE EXACTLY THE SAME CHANGES TO THE LIBRARY FILE SO AS TO
		MAINTAIN CONTINUITY.

PC	CARD	ASKS FOR CARD NUMBER, THEN READS IN THE SPECIFIED
		CARD. THE CARD CONTAINS THE CARD IMAGE ALL PINS,
		PIN #'S, CONNECTOR LOC'S, AND SHORTING BARS.
		ANY POINT WHICH IS NOT A FEED THROUGH OR A DIP PIN
		AND IS FOUND AT THE SAME LOCATION AS A CONNECTOR
		PIN WILL BECOME THAT CONNECTOR PIN. IF THE NUMBER
		YOU ASK FOR IS THE SAME AS THE CURRENT CARD, THEN
		IT IS MERELY DISPLAYED AGAIN. ARGUMENT OF 0 (OR
		JUST CR.) WILL CAUSE THE CARD TO BE FLUSHED!
		THE CARD NUMBER IS REMEMBERED WHEN THE CARD IS WRITTEN
		OUT!

PC	-CARD	DISABLE DISPLAYING OF CARD. CARD NUMBER IS STILL
		WRITTEN OUT. TO REDISPLAY THE CARD TYPE "X" THEN
		"CARD" CR FOLLOWED BY THE SAME CARD NUMBER AND IT
		WILL BE RE-DISPLAYED.

PC	SETLOC	SET NLLN FOR LOCATION OF THIS CARD ON BACK PANEL.
D		SPEADS NLLN THROUGH ALL LOCATIONS OF BODIES AND
		CONNECTOR PINS IN THIS DRAWING.

	-SETLOC	CLEAR LOCATIONS ON ALL BODIES.

PC	UML	WILL ASK FOR THE LETTER OF THE UPPERMOST DIP AND
		THE NUMBER OF THE RIGHTMOST DIP. THEN IT WILL SLICE
		UP THE CARD INTO ROWS AND COLUMNS AND ASSIGN DIP
		LOCATIONS.

PC	VCC	ALLOWS CONNECTION OF HIGHEST NUMBERED PIN OF DIP
		TO PROPER INNER PLANE, ONLY ON DIPS WITH MORE THAN
		3 PINS.
U		WILL ALSO CONNECT VCC RUN TO INNER PLANE IF FOUND IN
		WIRLST.

PC	GND	SAME AS VCC EXCEPT GROUND PINS AND RUN (U).

RPC	ROUTE	INITIALIZE ROUTING SYSTEM. THIS MAY BE DONE
		IF YOU THINK THE PROGRAM ISN'T KEEPING THE
		TABLES UP TO DATE, THE PROGRAM WILL TRY TO
		REINITIALIZE THE TABLES WHEN NECESSARY.

RPC	RDISP	DISPLAY A POINT IN EACH OCCUPIED SQUARE ON THE
		PC CARD. THIS IS ONLY A DEBUGGING AID.

RPC	-RDISP	DISABLE DISPLAYING OF POINTS.

RPC	RCODE	ASKS FOR "ROUTE CODE". YOU MAY TYPE A NUMBER
		FROM 0-3. THEY HAVE THE FOLLOWING MEANINGS:

			0	ROUTE ON COMPONENT SIDE ONLY
			1	ROUTE ON SOLDER ONLY
			2	HORIZONTAL ON COMPONENT, VERTICAL ON SOLDER
			3	VERTICAL ON COMPONENT, HORIZONTAL ON SOLDER

		STARTING THE PROG SETS RCODE TO 3!

RPC	THE FOLLOWING COMMANDS ALLOW MODIFICATION OF THE ROUTING
	ALGORITHM BY CHANGING THE WEIGHTING FACTORS OF CERTAIN
	TYPES OF ROUTES. THE COMMAND IS THE VARIABLE NAME.
	THIS CAUSES THE OLD VALUE TO BE PRINTED AND THEN
	ASK FOR THE NEW VALUE. <NUMBER><CR> SETS THE VARIABLE
	TO NUMBER. ANYTHING FUNNY LEAVES THE VARIABLE UNCHANGED
	THE FOLLOWING VARIABLES EXIST AND HAVE THE FOLLOWING
	MEANINGS:

		CNR	THE COST OF MAKING A CORNER (NOT INCLUDING
			FEED THROUGHS).

		FED	THE COST OF MAKING A FEED THROUGH.

		BAK	THE COST OF GOING AWAY FROM THE DESTINATION
			POINT.

		SID	THE COST OF ONE STEP ON THE WRONG SIDE OF
			THE BOARD (RCODE= 2 OR 3). NOT CHARGED AT
			CORNER!

PC	SHORT	THIS COMMAND SORTS EACH SIDE OF THE PC CARD
		INTO INTERNAL LISTS THEN CHECKS FOR SHORTS
		BETWEEN POINTS, POINT TO LINE, AND LINES
		CROSSING. ALL ERRORS ARE STORED IN A LIST
		WHICH MAY NOW BE SEARCHED USING THE "?"
		COMMAND (SEE "COMMANDS WHICH WORK ANYTIME").
	   THEN FOLLOWING COMMANDS ALLOW YOU TO DIDLE THE
		VALUES USED FOR LINE WIDTHS, ETC.

PC	-SHORT	SHUT OFF SHORT ERROR DISPLAY (ERROR IS LOST).

PC	WIDTH	REPORTS OLD LINE WIDTH, ACCEPTS NEW.

PC	HOLE	CHANGE DIAMETER OF A BARE DRILL HOLE.

PC	CONNECTOR  CHANGE PSEUDO-DIAMETER USED FOR CONNECTOR PIN

PC	PADDIAMETER  ASK FOR "PAD TYPE NUMBER" THEN REPORTS
		OLD VALUE, AND ACCEPTS NEW.

PC	SEPARATION  CHANGE MINIMUM SEPERATION TO PREVENT SHORTING

PC	FTXT	FIND TEXT, SAME AS εF IN D IN POINT MODE.

PC	FCPIN	FIND CONNECTOR PIN, SAME AS βF IN D IN POINT MODE.

	FDIP	FIND DIP, LIKE εF IN BODY MODE, BUT MATCHES DIP
		TYPE STRING INSTEAD OF BODY NAME.
POINT MODE:
THE FOLLOWING APPLY IF THE LAST PRIMITIVE SEARCH COMMAND WAS εP OR εT
AND A POINT WAS FOUND.

	αP	PLACE A POINT AT THE CURRENT CURSOR POSITION.

D	λ+	START A RIGHT ANGLE FOLLOWING THE CURSOR FROM THE CLOSEST
		POINT. A STAR IS PLACED AT THE CLOSEST POINT EXCLUDING
		THE ONE YOU ARE DRAWING FROM.

D		λ$	(ALTMODE) STOP RIGHT ANGLE WITHOUT PLACING ANY
			MORE POINTS AND RETURN TO MAIN SCANNER.
	
D		λ-	ATTACH THE RIGHT ANGLE TO THE CLOSEST POINT
			(FOUND ABOVE) AND RETURN TO THE MAIN SCANNER.
			??? IS TYPED IF THIS WOULD REQUIRE THE DELETION
			OF AN EXISTING LINE, AND NOTHING IS DONE!
	
D		λ¬	MAKE A SINGLE SEGMENT FROM THE POINT THE RIGHT
			ANGLE IS COMING FROM TO THE CLOSEST POINT.(MAY
			NOT NECESSARILY BE HORZ. OR VERT., SO STRAIGHTEN
			IT.).

D		λ+	MAKE THE CORNER OF THE ANGLE INTO A POINT THEN
			START A NEW RIGHT ANGLE FROM THERE.

D		λSPACE	CAUSES THE SENSE OF THE ANGLE TO CHANGE.

D		βA	SEE βA BELOW.

PC	λ+	START A LINE FOLLOWING THE CURSOR FROM THE CLOSEST POINT

PC		λ$	LEAVE LINE DRAWING MODE WITHOUT PLACING LAST LINE.

PC		λ-	ATTACH LINE TO POINT WITH STAR ON IT.

PC		λ+	PUT DOWN END OF LINE AT CURSOR POSITION AND START
			NEW LINE.

PC		λ|	SIMULATES THE FOLLOWING, "+ <ALTMODE> αF αR +".
			IF YOU ARE NOT IN LINE DRAWING MODE, IT SIMULATES
			"αFαR+" ONLY.

PC		βA	SEE βA BELOW.

PC	αF	MAKE THE CLOSEST POINT INTO A FEED THROUGH. CREATE A POINT
		ON THE OTHER SIDE IF ONE DOES NOT ALREADY EXIST. PAD TYPE
		# IS SET TO 0.

PC	βF	LEGAL ONLY FOR FEED THROUGHS AND PINS. ATTACHES THE POINT
		TO THE INTERIOR PLANE SPECIFIED(0-3) AND INDICATES THIS ON
		THE POINT. 0 SHOULD BE USED FOR GROUND. 1 FOR TTL SUPPLIES.

PC	εF	LEGAL FOR ALL POINTS. ASKS "PAD TYPE #?" THE NUMBER YOU
		TYPE IS THE IDENTIFICATION # FOR THE TYPE OF PAD TO PLOT
		HERE. 0 IS NO PAD. 1 IS DEFAULT FOR DIP PADS. 2 IS DEFAULT
		FOR INNER PLANE CLEARANCES, THESE ARE SET ON BOTH SIDES
		OF DRILL HOLES WHEN THE EXTEND MODE COMMAND "INNER" IS USED.
		PAD TYPE 3 IS 50 MIL SQUARE USED FOR DIP PIN 1!

PC	αU	MAKE THIS FEED THROUGH NOT A FEED THROUGH.

PC	βU	DETACH THIS POINT FROM ANY INTERIOR PLANES.

	αD	DELETE CLOSEST POINT AND ALL LINES DIRECTLY ATTACHED TO IT.
		IF THE POINT IS A PIN IT DOESN'T REALLY GO AWAY JUST THE
		LINES, AND TEXT.

D	βD	SAME AS αD EXCEPT THAT COLINEAR SEGMENTS ARE MERGED.
		THIS WILL REVERSE A βB OPERATION ON A LINE!

PC	βD	SAME AS αD EXCEPT IN THE CASE WHERE EXACTLY 2 LINES LEAVE
		THE POINT. IN THIS CASE THE TWO LINES ARE MERGED INTO ONE
		BETWEEN THE REMAINING 2 POINTS.

	αM	PUTS THE CURSOR ON THE CLOSEST POINT. THEN MAKES IT FOLLOW
		THE CURSOR UNTIL A SPACE IS TYPED. THE LINES ARE MASSAGED
		AS YOU GO.

	βM	PUTS CURSOR AT CURRENT TEXT OFFSET (IF ANY TEXT) AND ALLOWS
		YOU TO CHANGE IT BY MOVING THE TEXT. IN D THE OFFSET IS RELATIVE
		TO THE CHARACTER SIZE, IN PC THE OFFSET IS TO AN ABSOLUTE
		POSITION ON THE CARD.
D		TURNS OFF BIT(S) TURNED ON BY εZ.

	εM	LIKE αM, EXCEPT THAT THE CURSOR IS NOT MOVED TO THE POINT
		SO THE POINT IS MOVED TO THE CURSOR.

	αA	ATTACH THE CLOSEST POINT TO THE CLOSEST OTHER POINT. A STAR
		IS PLACED ON THE OTHER POINT AND YOU ARE ASKED "THIS ONE?"
		TYPE "Y" TO ATTACH, ANYTHING ELSE TO RETURN TO COMMAND MODE.
		YOU MAY NOT ATTACH 2 PINS.

	βA	PUTS AN "L" ON THE CLOSEST LINE AND ASKS "THIS ONE?"
		IF YOU SAY "Y" THEN THE CLOSEST POINT WILL BECOME THE
		INTERSECTION-POINT OF THE LINE.
		IN POINT MODE WHEN DRAWING A LINE THE CLOSEST OTHER LINE
		WILL GET A POINT ON IT AT THE PLACE WHERE THE LINE YOU
		ARE DRAWING INTERSECTS IT. THEN A MINUS IS DONE TO THAT
		POINT.

	αB	IF THE CLOSEST POINT HAS 3 LINES ATTACHED TO IT, ONE OF
		THE 2 COLINEAR LINES IS BROKEN OFF FROM THE THE POINT
		AND ATTACHED TO A NEW POINT. THE NEW POINT IS THEN
		CONNECTED TO THE OLD ONE BY A SEGMENT IN THE OTHER
		DIRECTION.
		IF THE POINT HAS 4 LINES ATTACHED TO IT, THE UP AND RIGHT
		ARE RECONNECTED TO A NEW POINT WHICH IS THEN JOINED TO
		THE OLD POINT BY A HORIZONTAL SEGMENT.
		POINT WITH 2 HORZ LINES, OR 2 VERT LINES, IS DONE LIKE 3
		LINES. IF NOT 2, 3 OR 4 LINES, THEN ERROR.

	βB	THIS IS PRECISELY LIKE αB, EXCEPT IN THE CASE OF 4 LINES
		THE NEW SEGMENT CREATED IS VERTICAL INSTEAD OF HORIZONTAL.

	αT	ASKS "TEXT?" AND ATTACHES THE STRING TO THE POINT.
		IF "↔" APPEARS IN THE STRING, A CRLF IS INVENTED.
		IF THE CHARACTER "\" IS THE FIRST IN THE STRING
		THE FOLLOWING CHARACTER IS INTERPRETED AS THE CHAR.
		SIZE. NEITHER CHARACTER APPEARS IN THE STRING.
		IF A "V" APPEARS JUST BEFORE THE CHAR. SIZE THEN THE
		TEXT WILL BE PLOTTED VERTICALLY. A POINT IS DISPLAYED
		AT THE BEGINNING OF SUCH TEXT.
D		IF THE POINT PREVIOUSLY HAD NO TEXT IT IS ADDED TO "TXTLST".
		UNLESS "TXTLST" IS EMPTY.

D	εZ	CALCULATES A GOOD OFFSET FOR THE TEXT IF THE POINT HAS ONLY
		ONE SEGMENT ATTACHED TO IT. ALSO SETS A BIT WHICH CAUSES
		THIS OFFSET TO BE UPDATED WHEN THE TEXT CHANGES. ALSO IF
		CURRENTLY IN OFFRIGHT STATE, A BIT IS TURNED ON TO CAUSE
		THIS POINT TO MOVE RIGHT INSTEAD OF THE TEXT LEFT WHEN
		THE LINE LEAVES GOING TO THE RIGHT.

D	βZ	TURNS OFF THE BIT TURNED ON BY εZ.

D	εQ	CALCULATES A GOOD OFFSET FOR THE CONNECTOR PIN DESIGNATION
		UNDER THE SAME CONDITIONS AS εZ. ALSO SETS A BIT TO CAUSE
		THE CPIN DESIGNATION TO FOLLOW THE TEXT (OR THE POINT IF
		NO TEXT) WHEN EITHER THE CPIN # OR THE TEXT IS CHANGED.

D	βQ	TURNS OFF THE BIT TURNED ON BY εQ.

D	βT	αT FOLLOWED BY εZ.

	αK	IF THE CLOSEST POINT HAS TEXT ON IT THE TEXT IS DELETED.
D		POINT IS REMOVED FROM "TXTLST".

	αZ	LOADS THE TEXT INTO THE LINE EDITOR. THEN INPUTS THE
		RESULTANT STRING AND REPLACES THE TEXT WITH IT.

	αQ	SAME AS "Z" EXCEPT THE LINE EDITORS CURSOR IS AT THE END
		OF THE LINE.

D	αN	IF POINT OR CONNECTOR PIN:

		SET CONNECTOR PIN NUMBER.
		PIN NUMBER IS OF THE FOLLOWING FORM:

			NLNLLN
			OR
			LLN
				A GOOD INITIAL OFFSET IS CALCULATED.

		IF PIN:

		JUST TYPE PIN NUMBER.
L		IF YOU TYPE "∃" AND ONE AND ONLY ONE CONNECTOR PIN WAS
		FOUND ON THE LAST RUN TRACED IN THE PC PROG, ITS LOCATION
		IS USED FOR THIS CONNECTOR PIN #.

D	βN	FOR CPIN'S ONLY. PUTS YOU AT THE CURRENT OFFSET FOR THE
		LOC TEXT AND LETS YOU MOVE IT. OFFSET IS RELATIVE TO CHAR
		SIZE OF LOC TEXT NOT PIC SCALE. ILLEGAL IF εQ DONE TO THIS
		POINT.

	λ∩	MOVE TO LEFTMOST POINT.
	    PC	SEGMENT CHOSEN IS THE ONE WHICH MOST NEARLY POINTS IN THE
		CORRECT DIRECTION. IF NONE IN RIGHT DIRECTION, WILL CHOSE
		AN ORTHOGONAL ONE IF ONLY ONE EXISTS.
	    D	CHOSES SEGMENT IN THE SPECIFIED DIRECTION. IF NONE EXISTS
		WILL CHOSE ONE IN ORTHOGONAL DIRECTION IF ONLY ONE.

	λ∪	MOVE TO RIGHTMOST POINT.

	λ⊂	MOVE TO DOWNMOST POINT.

	λ⊃	MOVE TO UPMOST POINT.

	α"	IF TEXT ON THIS POINT, ASKS FOR TEXT MACRO NAME. THEN
		STORES A COPY OF THE THE TEXT IN THE MACRO. NULL MACRO
		IF NOT TEXT.

	β"	IF CONNECTOR PIN LOC ON THIS POINT, ASKS FOR TEXT MACRO NAME.
		THEN STORES A COPY OF THE TEXT YOU WOULD TYPE IN TO SET THIS
		LOC IN THE MACRO. NULL MACRO IF NO LOC.

	α&	<CURRENT SET>←<CURRENT SET> UNION <CLOSEST POINT>
		POINT MAY NOT BE A PIN. IN PC CURRENT POINT MAY NOT BE
		A CONNECTOR PIN.

	β&	TRACE CONNECTIONS TO THIS POINT THROUGH BODIES AND POINTS
		AND PUT EVERYTHING FOUND IN A SET, ENTER SET MODE AND MOVE
		CURSOR TO SET CENTER AND MAKE SURE IT IS ON SCREEN.

	ε&	CLEAR <CURRENT SET>.

	α#	REMOVE POINT FROM CURRENT SET.

	β#	REMOVE POINT FROM ALL SETS.

D	εF	ASKS "SEARCH STRING". IF ENDED WITH ALTMODE NOTHING IS DONE.
		IF NULL STRING, OLD ONE WILL BE USED IF ANY. SEARCHES FOR
		ALL POINTS WHOSE TEXT HAVE THE SEARCH STRING AS A SUBSTRING.
		THE SPECIAL CHARS ALLOWED ARE DESCRIBE IN THE "F" COMMAND
		IN ALTER MODE DESCRIPTION. IF A MATCH IS FOUND, THE POINT
		IS MARKED FOR LATER REFERENCE.

D	βF	ASKS "SEARCH STRING". CONNECTOR SPECS FOR EACH CPIN ARE
		CONVERTED INTO TEXT AND MATCHED AGAINST THE SEARCH STRING
		IN THE SAME WAYS AS εF.

D	αF	FIND A MARKED POINT. IF ON SCREEN, MOVE CURSOR THERE. IF NOT
		MOVE IT TO SCREEN CENTER AND MOVE CURSOR THERE.

L	.	SAVE NAME OF THIS PIN (MUST BE BODY PIN OR CONNECTOR
		PIN), AND GO TO THE OTHER PROG. IT IS THEN LOOKED UP
		IN THE OTHER PROG. IF IT IS FOUND, IT AND THE CURSOR
		ARE BROUGHT TO THE CENTER OF THE SCREEN. IF PC AND
		A CONNECTOR PIN, YOU ARE PLACED ON THE PROPER SIDE OF
		THE CARD.

	α.	(PERIOD) TRACE WIRE ATTACHED TO THIS POINT AND FLASH IT.
		TRACING INCLUDES WIRES WITH SAME SIGNAL NAMES (D ONLY).
		IF ANY CONS ARE ON THE WIRE, BUT OFF SCREEN, ONE OF THEM
		IS FLASHED IN THE UPPER RIGHT CORNER OF THE SCREEN(D ONLY).
L		ALL PINS FOUND ARE PUT IN A LIST AND LOOKED UP IN THE
		OTHER PROG THE NEXT TIME YOU GO THERE, THEN THEY AND
		ANY POINTS THEY CONNECT TO ARE FLASHED.

	β.	EQUIVALENT TO "α." FOLLOWED BY "εV" IF LAYOUT VERSION
		OTHERWISE SAME AS "α.".

LRPC	ε.	ENTER ROUTING MODE FOR FLASHING PINS.
		PROGRAM RESPONDS WITH "ROUTING PAIR = ".
		YOU WILL NOTICE THAT THE FLASHING PINS HAVE
		LETTERS ON THEM. TYPING TWO OF THE LETTERS
		FOLLOWED BY CR, CAUSES THE ROUTING ROUTINE
		TO BE ENTERED WITH THESE TWO PINS AS THE
		ENDPOINTS. ALL THE NORMAL COMMANDS APPLY TO THE ROUTING
		ROUTINE (NORMALLY ENTERED BY "εE") UP UNTIL THE TIME
		THAT YOU LEAVE IT. TYPING "ALTMODE" CAUSES YOU TO LEAVE
		ROUTING MODE. ANYTHING FUNNY GETS YOU THE
		QUERY AGAIN!

LRD	ε.	EQUIVALENT TO "εV" FOLLOWED BY "ε."!

	λJ<letter>	FINDS LETTER <letter> OF FLASHING PINS AND MOVES
		CURSOR THERE (IF POSSIBLE). ONLY WORKS WHEN LETTERS ARE
		BEING SHOWN! (ALSO WORKS FOR JUMPING TO "SHORT" ERRORS
		IF YOU TYPE A NUMBER INSTEAD OF A LETTER).
	λJ←<number>
		THIS FINDS THE nTH FLASH CONNECTOR PIN (DEFAULT IS 1)
		AND JUMPS TO IT.

	εA	IF THE CLOSEST POINT HAS TEXT ON IT YOU ENTER ALTER MODE!
		ALTER MODE IS A TEXT EDITOR DESCRIBED BELOW
		WHEN YOU LEAVE ALTER MODE (ALTMODE) IF THE <CTRL> KEY IS HELD
		DOWN, AN εZ IS DONE. IF THE <META> KEY IS HELD DOWN, AN εQ IS
		DONE.

RPC	αE	SET ENDPOINT ONE FOR ROUTING. A "←" INDICATES ENDPOINT ONE.

RPC	βE	SET ENDPOINT TWO FOR ROUTING. A "↔" INDICATES ENDPOINT TWO.

RPC	εE	MAKE A ROUTE FROM ENDPOINT ONE TO TWO. THE ALGORITHM
		COMPUTES SCORES FOR ROUTES. IT TRIES TO FIND ROUTES WITH
		SCORES OF 0 FIRST, THEN 1, ETC. WHEN A ROUTE IS FOUND YOU
		WILL BE ASKED "HOW ABOUT THIS ONE" AND THE ROUTE WILL BE
		BLINKED. WIRES ON THE CURRENT SIDE WILL BE BRIGHTER THAN
		THOSE ON THE OTHER. IF YOU RESPOND "Y" THE ROUTE WILL BE
		MADE AND MARKED. IF YOU SAY " " (SPACE) THE ROUTE WILL BE
		DISCARDED AND ANOTHER FOUND. IF YOU SAY "α " (CTRL SPACE)
		THE PROGRAM WILL SHIFT TO THE NEXT HIGHEST SCORE AND
		CONTINUE LOOKING. IF YOU SAY "$" ALTMODE THE PROGRAM WILL
		JUST QUIT. ANYTHING ELSE WILL GET YOU "???" AND THE
		QUESTION REPEATED. ALTMODE AND CTRL SPACE WILL WORK EVEN
		WHEN THE PROGRAM IS RUNNING (KEYBOARD INPUT ONLY)!
BODY MODE:
THE FOLLOWING COMMANDS APPLY IF THE LAST PRIMITIVE SEARCH COMMAND WAS
εB AND A BODY WAS FOUND.
	αP	PLACE A BODY AT THE CURRENT CURSOR POSITION. YOU
		ARE THEN PLACED IN MOVE MODE ON THAT BODY.
PC		PIN 1 GETS PAD TYPE 3 ALL THE OTHERS GET PAD TYPE 1.

D	αE	EDIT THE CLOSEST BODY.

D	αR	REPLACE THE CLOSEST BODY. YOU WILL BE ASKED FOR NEW BODY
PC	αG	NAME THEN THE YOU MAY SET THE REPLACEMENT MODE. IF YOU
		ANSWER "S" TO THE REQUEST THE CORRESPONDENCE IS PIN#
		TO PIN#. IF YOU ANSWER "L" TO THE REQUEST, THEN A GEOMETRIC
		(CLOSEST PIN) MAPPING IS USED. IF YOU ANSWER "C" TO THE
		REQUEST A GEOMETRIC MAPPING WHICH WORKS FOR DIFFERENT #S
		OF PINS WILL BE USED. IF YOU ANSWER <CRLF> THEN YOU WILL BE
		ASKED FOR THE CORRESPONDENCE PIN BY PIN. ANY UNSPECIFIED
		PINS ON THE OLD BODY ARE DELETED, ANY UNSPECIFIED PINS ON
		THE NEW BODY ARE CREATED. IN "L" MODE, IF EACH PIN CANNOT
		BE MATCHED TO ANOTHER YOU WILL BE THROWN OUT!

D	βR	REPLACE SOME. ASKS FOR OLD BODY NAME, THEN NEW BODY NAME,
PC	βG	THEN SETS UP CORRESPONDENCE AS IN αR, THEN PUTS A "*" ON
		EACH INSTANCE OF THE OLD BODY AND ASKS "THIS ONE?" IF YOU
		SAY "Y", IT IS REPLACED, OTHERWISE IT IS NOT. IF YOU SAY
		ALTMODE YOU GET BACK TO BODY MODE. THIS ONLY WORKS ON
		ONSCREEN BODIES.

D	εR	REPLACE ALL. LIKE REPLACE SOME EXCEPT YOU AREN'T ASKED.
PC	εG		"

	αD	DELETE THE CLOSEST BODY.

	βD	DELETE THE CLOSEST BODY, PINS ARE TURNED INTO POINTS
		INSTEAD OF BEING DELETED.

	αM	MOVE THE CLOSEST BODY. THE CURSOR IS PUT AT THE CENTER OF
		THE BODY. THEN ALL PINS ON THE BODY ARE MASSAGED AS THE
		BODY IS MOVED. ANY CHARACTER STOPS YOU MOVING.

	αN	"NUMBER" THE CLOSEST BODY. NUMBERS MAY BE OF THE FOLLOWING
		FORM:

D			NLNLN
			OR
			LN

		THESE "NUMBERS" ARE USED FOR WIRE LISTING.
		IF THE LOCATION STUFF IS FOLLOWED BY "-n" THEN n IS USED
		TO DO AN εN TO THIS BODY. ALSO AN "L" OR "R" MAY FOLLOW,
		WHICH WILL BE USED TO DO A βT TO THE BODY. THE OFFSET OF
		THE LOCATION STUFF IS SET TO THAT IN THE BODY DEFINITION,
		ALSO A BIT IS TURNED ON WHICH CAUSES ANY CHANGES TO THAT
		OFFSET IN THE DEFINITION TO BE UPDATED IN EACH BODY WITH
		THE BIT ON. THE BIT IS TURNED OFF BY THE βN COMMAND.

D	βN	LEGAL ONLY IF αN DONE PREVIOUSLY. PUTS YOU AT CURRENT
		OFFSET FOR LOC TEXT AND LETS YOU MOVE IT. THIS OFFSET
		IS SCALED BY DRAWING SCALE, NOT CHAR SIZE. THIS COMMAND
		TURNS OFF THE BIT WHICH CAUSES THIS LOC TO FOLLOW THE
		OFFSET SET IN THE BODY DEFINITION.

D	εN	IF THERE IS A DIP TYPE SET, READS THE DIP DEFINITION
		FROM THE FILE DIPS.DIP[DAT,RPH]. THEN ASKS WHICH SECTION
		YOU WANT THE PINS FROM, AND USES THE PINID'S AS A MASK
		TO MAP THE PIN #'S AND SET THEM.

	αO	ROTATE CLOSEST BODY 90 DEGREES COUNTER CLOCKWISE.

	αS	SWAP. ASKS FOR TWO PIN ID'S (PIN #'S IN PC). IF
		THEY EXIST ON THIS BODY ALL LINES, TEXT, AND
		ANYTHING ELSE ARE SWAPPED BETWEEN THESE TWO POINTS.

D	βS	SWAP PIN #'S. ANY PIN #'S ASSOCIATED WITH THE ID'S
		YOU TYPE WILL BE INTERCHANGED.

D	βT	ASK FOR AN "L" OR "R". "L" MEANS PIN 1 OF DIP GOES TO
		PIN 2 OF SOCKET. "R" MEANS PIN 1 OF DIP GOES TO PIN 
		1 OF SOCKET. THIS MERELY SETS BITS IN THE BODY WHICH
		ARE PASSED TO THE WIRE LISTER WITH THE PIN#. IF A PIN
		# NEEDS 1 ADDED TO IT TO GET THE SOCKET PIN # THEN
		A "+" WILL APPEAR AFTER IT, IF IT NEEDS 2 ADDED TO IT
		A "+2" WILL APPEAR AFTER IT.

D	βP	SET PIN #'S FROM LOW ORDER 9 BITS OF PIN ID.

	α&	<CURRENT SET>←<CURRENT SET> UNION <CLOSEST BODY>

	β&	TRACE CONNECTIONS TO THIS BODY THROUGH POINTS AND BODIES
		AND PUT EVERYTHING FOUND IN A SET, ENTER SET MODE AND MOVE
		CURSOR TO SET CENTER AND MAKE SURE IT IS ON SCREEN.

	ε&	CLEAR <CURRENT SET>.

	α≡	TRACE ALL PINS ON THIS BODY TO THE NEXT POINT.
		IF IT IS NOT A PIN ON ANOTHER BODY, PUT IT
		IN A SET WITH THIS BODY. THEN ENTER SET MODE AND
		PLACE CURSOR AT SET CENTER.

	α#	REMOVE BODY FROM CURRENT SET.

	β#	REMOVE BODY FROM ALL SETS.

	εF	ASKS "SEARCH STRING". IF ALTMODE TYPED NOTHING IS DONE.
		IF NULL STRING, PREVIOUS SEARCH IS REPEATED.
		FOR EACH BODY, THE NAME (D) OR A STRING OF DIGITS REPRESENTING
		THE # OF PINS (PC) IS MATCHED AGAINST THE SEARCH STRING.
		IF A MATCH OCCURS, THE BODY IS MARKED FOR LATER.

	βF	ASKS "SEARCH STRING". IF ALTMODE TYPED NOTHING IS DONE.
		IF NULL STRING, PREVIOUS SEARCH IS REPEATED.
		CONVERTS THE LOCATION OF EACH BODY INTO A STRING AND MATCHES
		IT AGAINST THE SEARCH STRING. MATCHES ARE MARKED.

	αF	FIND NEXT BODY. SEARCHES DOWN THE BODY LIST FOR A MARKED BODY.
		IF ONE IS FOUND, THE CURSOR IS PLACED ON IT AND IT IS
		BROUGHT ON SCREEN (IF OFF).

D	α"	PUT BODY NAME INTO MACRO.

PC	α"	MAKE MACRO OF # OF PINS (STRING OF DIGITS). IF 2 PIN DIP,
		A <LF> AND THE SEPERATION IN MILS IS ALSO ADDED.

	β"	MAKE MACRO WITH LOCATION TEXT IN IT. NULL MACRO IF NO LOC.

	ε"	MAKE MACRO OUT OF DIP NAME. NULL MACRO IF NO DIP TYPE.
SET MODE:
THE FOLLOWING COMMANDS APPLY IF THE LAST PRIMITIVE SEARCH COMMAND WAS
εS AND A SET WAS FOUND

	λ+	DRAW A BOX AROUND THE POINTS AND BODIES YOU WOULD
		LIKE IN THE SET, USING + LIKE WITH DRAWING LINES.
		SAY - TO CLOSE THE BOX AND THE SET IS DEFINED.
		ALL MEMBERS OF THE SET WILL HAVE B'S OR P'S ON THEM.
		PSEUDO-CENTER IS INDICATED BY AN S.

	βP	MAKES A COPY OF THE CLOSEST SET AT
		THE CURRENT CURSOR LOCATION, THEN
		PUTS YOU IN MOVE-THE-SET MODE (SEE BELOW).

	αM	POSITIONS THE CURSOR ON THE CENTER OF THE
		SET. THE SET NOW FOLLOWS THE
		CURSOR. THE SET MEMBERS ARE AGAIN INDICATED.

	αD	DELETE THE CLOSEST SET.

	βD	DELETE ALL ELEMENTS OF THE CLOSEST SET FROM THE PICTURE.

	εD	DELETE ANYTHING NOT IN CLOSEST SET.

PC	αO	ROTATE SET 90 DEGREES COUNTER CLOCKWISE.

	βK	DELETE ALL TEXT ON POINTS IN SET!

	α&	<CURRENT SET>←<CURRENT SET> UNION <CLOSEST SET>
		THIS MAKES A NEW SET IF THERE IS NO CURRENT SET.

	β&	<CURRENT SET>←≡<CLOSEST SET>	DOESN'T MAKE NEW SET

	ε&	CLEAR <CURRENT SET>.

	α#	REMOVE ALL MEMBERS OF CLOSEST SET FROM CURRENT SET.
		ILLEGAL IF CURRENT SET IS CLOSEST.

	β#	REMOVE ALL MEMBERS OF CLOSEST SET FROM ALL SETS.
		THEN DELETE CLOSEST SET.

	αF	PUT ALL BODIES IN THE CLOSEST SET INTO BODY LIST!

D	βF	PUT ALL POINT TEXT IN THE CLOSEST SET INTO "TXTLST"
LINE MODE:
THE FOLLOWING COMMANDS APPLY IF THE LAST PRIMITIVE SEARCH COMMAND WAS
εL AND A LINE WAS FOUND.

	αD	DELETE THE LINE. DOES NOT AFFECT ITS ENDPOINTS.

PC	βD	DELETE A WIRE. DELETES THE CLOSEST LINE, THEN FOLLOWS
		LINES LEAVING THE ENPOINTS OF THE ORIGINAL LINE, DELETING
		AS IT GOES. IT ALSO FOLLOW FEEDTHROUGHS THROUGH THE
		BOARD, BUT NOT DIP PINS. THIS PROGRESSES UNTIL A JUNCTION
		IS REACHED.

	αB	PUTS A BEND ON THE LINE EVEN WITH THE CURSOR (MAKES IT
		INTO 3 SEGMENTS). YOU ARE THEN MOVING THE MID-POINT.

D	βB	PUTS A POINT ON THE LINE EVEN WITH THE CURSOR.

PC	αJ	"JUMPS" SEGMENT TO OTHER SIDE OF PC CARD, CREATING OR
		DELETING FEED THROUGHS AS NECESSARY.

PC	βJ	"JUMPS" A "WIRE" TO THE OTHER SIDE OF THE PC CARD, CREATING
		OR DELETING FEED THROUGHS AS NECESSARY. A "WIRE" IS THE
		CLOSEST SEGMENT TRACED THROUGH ADJOINING SEGMENTS UNTIL
		ONE OF THE FOLLOWING IS REACHED; A FEED THROUGH, A PIN,
		OR A JUNCTION!
ALTER MODE:


	λ0-λ9		NUMBERS ARE REMEBERED AND USED AS REPEAT FACTORS
			FOR SOME COMMANDS. THESE COMMANDS ARE PRECEEDED
			BY <n>.

	-		PRECEDES <n> USED IN SOME COMANDS TO DO
			BACKWARDS DELETE, MOVE,ETC. USE IN COMMAND
			INDICATED BY <->.

	\<size>		Text alter mode and edit alter mode only. This sets
			the character size of the this piece of text. The
			format is the same as for text typin:

				<size> = {V}<digit 1-4>

	<n>S<char>	MOVE TO CHAR (END IF NOT FOUND)

	<-><n>D		DELETE n CHARACTERS (NO-OP AT END)

	<n>C		CHANGE NEXT n CHARACTERS (JUST TYPE THEM IN)

	<-><n><space>	MOVE FORWARD n SPACES (NO-OP AT END OF LINE)

	<-><n><backspace> MOVE BACKWARD n SPACES (NO-OP AT BEGINNING OF LINE)

	I		ASKS "INSERT TEXT←" AND INSERTS THE STRING YOU TYPE.
			TEXT IS INSERTED BEFORE THE CURRENT CHAR WHICH
			REMAINS THE CURRENT CHAR.

	<-><n>R		EQUIVALENT TO "nDI".

	<altmode>	LEAVE ALTER MODE.

	<n>K<char>	DELETE UP TO BUT NOT INCLUDING THE nTH OCCURENCE OF
			<char>. NO DELETE IF NOT FOUND BUT LEAVES YOU AT
			END OF LINE.

	<n>N		SEARCH TO nTH NUMBER (A NUMBER IS ANY CONTIGUOUS
			SEGMENT OF DIGITS). END OF LINE IF NOT FOUND.

	<n>#		SEARCH TO nTH NUMBER. IF FOUND ASK FOR TEXT MACRO
			NAME, AND STORE STRING OF DIGITS IN IT.
			THIS MACRO MAY NOW BE CALLED WHERE EVER YOU NEED
			A NUMBER!

	<n>U		SEARCH TO nTH NUMBER AND DELETE IT.

	<n>F<string><t>	SEARCHES FOR THE Nth OCCURENCE OF <string> AS A
			SUBSTRING OF THE CURRENT TEXT. IF FOUND AND
			t=ALTMODE THEN DELETE THIS OCCURENCE <string>
			OTHERWISE DONE. IF t≠ALTMODE THEN t MUST = CRLF.
PC?????			IF STRING IS NULL, NO SEARCH IS DONE
D			IF STRING IS NULL, THEN "SEARCH STRING" IS USED
			UNLESS IT IS ALSO NULL IN WHICH CASE NO SEARCH
			IS DONE.

		HERE IS HOW THE MATCHING IS DONE:
			IF THE FLAG FOR "SPACES" IS OFF (DEFAULT) THEN ANY
			SPACES IN EITHER THE STRING OR THE SEARCH STRING
			ARE IGNORED, OTHERWISE THEY ARE NORMAL CHARS.
			↔ IS CONVERTED TO A SPACE. IF THE FLAG "EXACT"
			IS OFF (DEFAULT) THEN LOWER CASE CHARS ARE CONVERTED
			TO UPPER CASE. ALSO UNDER "EXACT", A LEADING ~¬ OR
			¬~ IS IGNORED, THIS ALLOWS BEGINNING OF LINE MATCHES
			TO WIN FOR BOTH "FOO" AND "~¬FOO" BY USING "|FOO"
			AS THE SEARCH STRING.
			THE FOLLOWING SPECIAL CHARS ARE CURRENTLY RECOGNIZED:

		|	BEGINNING OR END OF LINE.

		∀	ANY CHARACTER.

		≠	INVERT MATCH CONDITION ON NEXT THING.

		∞	ANY NUMBER OF NEXT THING WILL MATCH, INCLUDING 0.
			SMALLEST NUMBER OF CHARACTERS NECESSARY WILL BE USED.

		≡	QUOTE NEXT CHARACTER.

		$	MATCH ANY LETTER.

		%	MATCH ANY DIGIT (0-9).

		↓	MATCH ANY ALPHANUMERIC.
EDIT MODE:
THE EDITOR STARTS UP IN "EDIT MODE".
LEGAL COMMANDS ANY TIME ARE:

	εP	ENTER PIN MODE.

	εT	ENTER TEXT MODE.

	αI	ENTER INSERT MODE. THE CURRENT POINT IS SET TO THE FIRST
		POINT OF THE BODY AND THE CURSOR IS PUT THERE.

	$(ALTMODE)	RETURN TO EDIT MODE!

	αP	SET A PIN. POSITION THE CURSOR FIRST. YOU WILL BE ASKED
		"PIN ID?". TYPE A DECIMAL NUMBER. THE PIN WILL APPEAR AT
		THE CURSOR POSITION. IF THE NUMBER IS OF THE FORM:

			N(M)

		IT WILL BE INTERPRETED AS THE Mth OCCURENCE OF THE PIN
		WHOSE ID IS N. THIS IS USEFUL FOR BUSSING THROUGH, AND
		IS INTERPRETED AS THE SAME PIN BY THE WIRE LISTER AND THE
		LAYOUT STUFF. PIN #'S ASSOCIATED WITH ANY PIN WHOSE ID IS
		N WILL BE KEPT THE SAME. PIN ID'S MAY BE DUPLICATED  AT
		THIS TIME, BUT YOU MAY NOT LEAVE THE EDITOR UNTIL THEY
		ARE UNIQUE.

	αT	PLACE BODY TEXT AT THE CURRENT CURSOR POSITION.
		THE SIZE KLUDGE IN DRAWING MODE APPLIES HERE.

	αE	EXIT THE EDITOR. (RETURN TO DRAWING LEVEL AND MODE LAST
		USED THERE.) UNLESS SOME PIN ID'S ARE DUPLICATED!

EDIT MODE COMMANDS:

	βI	ENTER INSERT MODE. THE CURRENT POINT IS SET TO
		THE POINT WHICH PREVIOUSLY HAD A STAR ON IT.

	αG	"GET" A TYPE BY NAME AND ADD IT TO THE END OF THIS BODY.
		YOU WILL BE ABLE TO MOVE IT(NORMAL CURSOR MOVING) AND
		ROTATE IT (USING αO) UNTIL YOU TYPE SPACE. ALTMODE WILL
		FLUSH THE BODY WITHOUT PLACING IT.

	αD	DELETE "CLOSEST" POINT.

	αR	CHANGE FLAVOR OF CLOSEST POINT. WAITS FOR + OR -.

	βN	MOVES THE CURSOR TO THE CURRENT INITIAL LOCATION OFFSET AND
		THEN LETS YOU MOVE IT UNTIL YOU TYPE SPACE OR ALTMODE.

INSERT MODE COMMANDS:


	λ+	THIS TERMINATES THE CURRENT VECTOR FOLLOWING
		THE CURSOR. AND STARTS A VISIBLE ONE FOLLOWING IT.

	λ-	SAME AS + BUT AN INVISIBLE VECTOR IS STARTED. (FEAR NOT
		YOU CANNOT WASTE SPACE BY PUTTING TWO INVISIBLE VECTORS
		TOGETHER.)

	αR	WAITS FOR A "+" OR A "-" THEN CHANGES THE VECTOR "LEAVING"
		THE CURRENT POINT TO THE CORRESPONDING TYPE.

	αD	DELETE THE CURRENT POINT. THIS WILL LEAVE A VECTOR JOINING
		THE TWO NEIGHBORING POINTS THE TYPE WILL BE THAT OF THE
		ONE ALREADY ON THE LAST POINT. HOWEVER THE CURSOR IS ON
		THE NEXT POINT.

	SPACE	MAKE THE NEXT POINT THE CURRENT ONE.

	BACKSPACE	MAKE THE PREVIOUS POINT THE CURRENT ONE.

TEXT MODE COMMANDS:


	αK	DELETE THE TEXT.

	αM	MOVE THE TEXT. THE TEXT FOLLOWS THE CURSOR UNTIL YOU
		TYPE A SPACE.

	βM	CHANGE TEXT OFFSET FROM TEXT LOC.

PIN MODE COMMANDS:


	αD	DELETE CLOSEST PIN
	
	αM	MOVE THE CLOSEST PIN. CURSOR IS PLACED ON PIN
		AND PIN FOLLOWS IT UNTIL SPACE IS TYPED.

	αN	ASKS "NEW PIN ID?", THEN CHANGES THE NUMBER OF THE CLOSEST
		PIN TO WHAT EVER YOU TYPE. SAME RESTRICTIONS ON NUMBER
		AS WHEN PLACING NEW PIN.

	βN	ASKS "LOCATION # (0-7)?" IF YOU TYPE "?"<CR> YOU WILL GET
		A LIST OF THE OPTIONS. THIS NUMBER CONTROLS WHERE THE PIN
		NUMBERS AND PIN ID'S ARE SHOWN.
		PIN DISPLACEMENTS ARE ACCORDING TO THIS CHART.
		0=UP RIGHT	4=DOWN LEFT
		1=UP		5=DOWN
		2=UP LEFT	6=DOWN RIGHT
		3=LEFT		7=RIGHT

	εN	TOGGLE NIPPLE BIT. THE NIPPLE BIT CONTROLS WHETHER AN EXTRA
		OFFSET OF 2 SCALED STEPS IS USED TO POSITION THE #'S.

	αF	AUTOMATICALLY CALCULATES LOCATION #. IF IN OUTSIDE MODE
		THEN WILL TRY TO PUT IT OUTSIDE, ELSE INSIDE. INSIDE IS
		STARTUP DEFAULT.

	βF	DO αF TO ALL PINS OF BODY.
MACRO'S:

	α:		EQUIVALENT TO ;R0<cr>

	λ;{-}<n><l>	MACRO COMMAND. {-}<n> IS ARGUMENT, <l> IS COMMAND.


MACRO COMMANDS:

	H	SUBSTITUTE THE VALUE OF A VARIABLE AT THIS POINT.
		ASKS FOR THE VARIABLE NAME. TERMINATE THE NAME WITH
		A CARRIAGE RETURN.

	I	INPUT FROM THE TTY. THE NEXT CARRIAGE RETURN TYPED
		SIMULATES TYPING ";R0".

	Y	ASKS FOR A CHARACTER, READS INPUT FROM
		DSKIN FILE UNTIL THIS CHARACTER IS SEEN. THEN TURNS
		OFF DSKIN AND GENERATES "α:".

	P	START TEMPORARY MACRO.

	M	START PERMANENT MACRO. EVERYTHING FROM HERE TO THE NEXT
		<CR> WILL BE TAKEN TO BE THE MACRO NAME.

	D	LIKE M, EXCEPT DOESN'T EXECUTE MACRO DURING DEFINITION.
		IF REPEAT COUNT IS GREATER THAN 1, THE REST OF THE
		ITERATIONS WILL BE IGNORED ALSO.

	R	END MACRO. EVERYTHING FROM HERE TO THE NEXT <CR> WILL BE
		TAKEN TO BE THE REPEAT FACTOR(INCLUDING DEFINITION OF
		MACRO). FOR PERMANENT MACRO'S THE REPEAT FACTOR BECOMES
		PART OF THE DEFINITION. AS A SPECIAL HACK IF THE CHARACTER
		"#" IS USED INSTEAD OF A NUMBER, THE NUMBER OF MATCHES
		LAST FOUND WILL BE USED.

	C	CALL MACRO BY NAME. EVERYTHING FROM HERE TO NEXT <CR> WILL
		BE TAKEN AS THE MACRO NAME.

	A	FOLLOWED BY:

		N,M,I

		SUBSTITUTE AT THIS POINT THE NUMBER N AND INCREMENT BY M
		EVERY TIME THROUGH THE MACRO I LEVELS UP FROM THE CURRENT
		ONE. N AND M MAY BE NEGATIVE. I, OR M AND I MAY BE LEFT
		OUT, IF SO DEFAULT I WILL BE 0 DEFAULT M WILL BE 1.
		THE ARGUMENT IS THE MINIMUM WIDTH OF THE NUMBER (WILL BE
		PADDED WITH 0'S, NOT SPACES).

	N	SAME AS ";A" EXCEPT ALWAYS SIGNS THE NUMBER, EXCEPT FOR
		ZERO WHICH EXPANDS INTO A NULL STRING!

	L	FOLLOWED BY:

		<NUMBER><CR>

		ADDS 100 (OCTAL) TO NUMBER AND RETURNS IT AS A LETTER.
		IF "D" PRECEEDS THE NUMBER, G,I,O, AND Q ARE SKIPPED.
		THE "D" STANDS FOR "DEC"

	T	WILL REQUEST TTY INPUT AT THIS POINT.
		MUST BE TERMINATED BY ";R0".

	V<n>,<macro name><cr>

		THIS CAUSES TTY INPUT TO BE EXECUTED AND STORED IN THE
		MACRO WHOSE NAME YOU TYPE, IF THE NEXT TIME THIS COMMAND
		IS PROCESSED, ANY OF THE MACROS BETWEEN THE CURRENT LEVEL
		AND THE LEVEL n UP FROM HERE (INCLUSIVE) ARE NOT IN THE
		FIRST TIME THROUGH THE LOOP, A ";C" IS DONE WITH THE MACRO
		NAME INSTEAD OF TAKING IN THE DEFINITION.
		ANOTHER WAY OF LOOKING AT THIS IS THE CONSIDER THE MACRO
		A VARIABLE ASSIGNED THE FIRST TIME YOU ENTER MACRO LEVEL
		n UP FROM HERE.

	F<n><flag><cr>
		<flag>::=	<flagname> | -<flagname>
		<n>::=		<macro level>

		IF <flag> IS TRUE, ALL CHARACTERS ARE EATEN UNTIL A MACRO
		LEVEL <n> LEVELS UP FROM THE CURRENT ONE IS LEFT.
		THE FOLLOWING FLAGNAMES EXIST:

		FALSE		ALWAYS FALSE (USE -FALSE FOR TRUE)
		CLOSES		TRUE IF CLOSE TO SOMETHING
		FIND		TRUE IF LAST "αF" FOUND SOMETHING
		AFIND		TRUE IF LAST F, S, K, N, U, OR # COMMAND IN
				ALTER MODE WAS SUCCESSFUL.
		ENDMUL		TRUE IF LAST αH INCREMENTED A MULTI STRING
				VARIABLE OFF THE END (VALUE OF STRING IS NOW NULL).
		DSKEND		TRUE IF NO DSKIN FILE OPEN. TO FACILLITATE THE
				USE OF THIS FLAG, END OF FILE WILL LOOK LIKE A MATCH
				FOR THE CARACTER IN ;Y. THIS IS SO CONTROL WILL
				REVERT TO A MACRO ON END OF FILE.
		LSTEXP		TRUE IF LAST ;X RETURNED A NON-ZERO RESULT
		AEOL		TRUE IF AT END OF LINE IN ALTER MODE
		ABOL		TRUE IF AT BEGINNING OF LINE
		EDGE		TRUE IF LAST CURSOR MOVE HIT SCREEN EDGE
				(NOT TRUE IF IN -WINDOW MODE)

	E<macro name><cr>

		EVERYTHING UP TO THE NEXT ε: IS STORED
		IN THE NAMED MACRO AFTER EVALUATION BY MACRO PROCESSOR.

	X<expression><cr>

		THIS ALLOWS ARITHMETIC EXPRESSIONS TO BE EVALUATED. THE
		OPERATORS "+", "-", "/", "*" ARE RECOGNIZED, SUB-EXPRESSIONS
		MAY BE FORMED USING MATCHING PAIRS OF "< >" OR "( )".
		STANDARD PRECEDENCE IS USED IN EVALUATION.

	=<any char.>

		RETURNS A STRING OF DIGITS REPRESENTING THE DECIMAL CODE
		OF THE CHARACTER MINUS 64.

	#<any char.>

		IF CHAR IS NOT A LETTER, DOES ;=.
		ELSE CONVERTS LETTER TO NUMBER USING SEQUENTIAL NUMBERS
		FOR THE DEC ALPHABET.

	G<string><cr>

		RETURNS THE STRING TYPED, ANY CHARACTER WITH ASCII CODE
		BETWEEN 100 AND 137 INCLUSIVE HAVE 40 ADDED TO THEM.

	O<string><cr>

		IF NOT TAKING INPUT FROM TTY, PRINTS STRING ON TTY

	MACRO'S MAY BE NESTED TO A LEVEL OF 102 DECIMAL THE ONLY REQUIREMENT
	BEING THAT EACH MACRO CONTAIN AN EQUAL NUMBER OF ;P'S AND ;R'S.
HOW TO DO IT -- PC CARDS

Start here when you have completely finished wiring
your pc card.

	You are now in the PC program. You must now generate
4 plot files. The 2 outer planes (component and solder)
and the 2 inner planes (power and ground).
You should try to use the following form for plot filenames.
End the name with "C" for component, "S" for solder, "P"
for power, and "G" for ground.
	To generate the component and solder plane plots
get on the appropriate side and say <ctrl><meta>W. Then
type the filename.
	Now for inner planes. If you want anything but
clearances in your inner planes, STOP and see RPH. Otherwise
you now type INNER<cr> to the extended scanner. This deletes
all lines and points except dip pins and feed throughs, and
sets the pad type for these to 2 (clearances). Currently the
plane connections aren't indicated by the absence of pads.
	To make the inner plane plots, use the extended mode
PPLOT command, which asks for the plane number, then the
filename. The plane number is the same as the one you gave
to attach to the plane in the first place.
MORE PC CARDS -- PCP
	Now you have 4 plot files (if not see RPH). Now run PCP.

	The following indicates program prompts in upper case,
then a description of your response in loser case.
It is suggested that you run PCP on a teletype when doing a TRW
run, and save the output for transfering to a planning sheet.

When program starts up, it asks:

OUTPUT MODE(S)?

	If you respond "?", the following list will be typed:

CHAR	EFFECT
?	TYPE THIS LIST
C	CALCOMP OUTPUT
F	FR80 OUTPUT
X	XGP OUTPUT
G	GO DIRECTLY TO X PROG
W	SPOOL X OUTPUT, "R XS" WHEN ALL DONE
S	ENABLE RESTART CAPABILITY
R	ROTATE PLOT
T	TRW OUTPUT
M	MAP RETICLES
A	ADD SYMBOL DEFINITIONS
D	MAKE DRILL TAPE FIRST TIME THROUGH

	You may type any of the characters in the first column
	all on one line, the program will warn you of any
	conflicting modes.

	Here is a brief description of each of the modes:

?	Obvious

C	This causes a plot to be made one the calcomp plotter.

F	This causes a file to be written on the current area
	with the extension 'F80'. This file when copied onto
	a magtape (see description, end of page), will produce
	FR80 microfilm of the pc card.

X	Instead of driving the calcomp plotter, plotter commands
	go into a file with the extension 'PLX'. This file when
	processed by the 'X' program will produce XGP output of
	your pc card.

G	This specifies that when the first plot is done, the
	program should link directly to the 'X' program, which
	will then produce the XGP output.

W	This causes output to the XGP to be generated and 'X' to
	be run, but 'X' writes its output on the disk again. Later
	when you have run all your cards through 'PCP', you run
	'XS' which finds, prints on the XGP, and deletes all the
	temporary files. This saves time and paper on the XGP.

S	This command, intended for use exclusively with calcomp
	plotter output, plots a cross 2" above the intial pen
	position, and during the processing of the plot,
	accasionally saves a core image (it will ask how often to
	do this). If for some reason you must start over, mearly
	position the bullseye on the pen carraige over the cross
	and run file called "PLTSAV.DMP", which will continue
	the plot from the place where it left off.

R	This will cause the plot to be rotated 90 degrees CCW.

T	This will write a file with the extension 'MAG'. When
	copied to a magtape (see next page) the tape can be
	sent to TRW in L.A. and plotted on film on their gerber
	plotter system. This also generates a 'LOG' file which
	should be XGP'd and stuck in the plot log book.

M	When this mode is selected, the program will ask for
	pad types which want to be the same wheel pos as another
	pad type, or the same as some position not accessible by
	pad types directly.

A	This causes PCP to accept extra symbol definitions other
	than the standard ones.

D	A drill tape file is made from the first file processed.

If you select both "T" and "D" modes, the trw output will be a drill
plot. That is, no lines, text, or pads are drawn and donut pads are
plotted at the location of each drill hole.

If you selected the "T" output mode:

    and "M" mode,

		If you have a pad type in your pc card, and you want
		to use one of the standard reticles (i.e. nortronics
		target), this allows you to map the pad type into a
		different wheel position than usual. If you answer
		"Y", you are asked the following:

	RETICLE MAPPING LIVES FOR EVER IN THIS CORE IMAGE!
	PAD TYPE NUMBER?

		Here you respond with the pad type number which you
		set in the pc prog. If you respond <cr>, you get out.

	WHEEL POS?

		Now you tell which wheel position you wish selected
		for this pad type. Then you loop back to the pad
		type prompt.

    and "A" mode,

		If you are using any characters not in the TRW
		standard character set (see RPH for character
		set), say Y<cr>. If you say Y, the following
		will be asked:
	SYMBOL DEFINITIONS LIVE FOR EVER (IN THIS CORE IMAGE).
	BE SURE TO MAKE A SKETCH OF THE SYMBOL INDICATING THE "D" CODE.
	D60?
		Type the single character for this code (no <cr>).
		Any previously assigned codes will be printed followed
		their character, then you will be asked to assign the
		first unassigned code. Type the character you used when
		you placed the text in the PC prog.
	D61?
		This will continue until you answer <cr>.

If you selected the "F" output mode:

	AT FR80 SCALE OF 3.7 FRAME IS ABOUT 22X17.
	FR80 SCALE*10 ?

		This is exactly what it seems, if your card is somewhat
		smaller than this, you may use a larger scale. Use AID
		to calculate the appropriate scale. <cr> will get you
		37 (scale of 3.7).

	FR80 FRAME IS 22X17.

		The frame size will be printed if you give a scale other than 37.

SCALE FACTOR?

	Scale of 1 is real size (you get this if you type <cr> alone).
	Don't use anything else if you are making a TRW plot or an FR80
	plot. This may be used to make detail plots.

POSITIVE X,Y OFFSET (IN INCHES, DECIMAL POINT OK!)?

	This must be used to generate TRW plot tapes, and CINCH
	drill tapes. Both systems have 0,0 at the lower left.
	The standard film we are using at TRW is 24 x 20 inches.
	Thus the offset should be 12,10<cr>. The CINCH drill frame
	size we will use is 20 x 20 inches, so use 10,10 for drill
	tape. If <cr> is typed, and you are making a TRW plot,
	12,10 will be used. Otherwise 0,0 is used.
	This offset is not used for FR80 output. FR80 output is
	centered automatically.

The preceeding information is asked only once every time the program
is started. The rest is asked in a loop starting here. When done type
↑C (call).

FILENAME?

	Type the plot filename, default extension is "PCP".

CHAR	"M"	 HEIGHT
SCALE	CODE	(IN MILS)
0	M50	120
1	M51
2	M52
3	M53
4	M54

	This controls the character size, the typeout actually
	stops at the end of each line, <cr> suppresses text
	of this scale. If this is a TRW tape, the height must be
	divisible by 15. Otherwise it must be divisible by 5.
	This number is the height and spacing of the characters
	of that scale. Scale 0 (M50) is used for the messages,
	which are plotted across the bottom of the film.
	If you respond with altmode, the rest of the char. size
	promts are suppressed.

PUT PEN AT 0,0.
LINES, TEXT, AND PADS MAX X= 0.000 MIN X= 0.000 MAX Y= 0.000 MIN Y= 0.000

	This information is calculated from the plot file, and does not
	include the card outline. If any of the numbers are abnormally
	large, STOP and get RPH immediately.

If this is a TRW plot tape the following is asked:

	OPERATOR MESSAGES, 40 CHARS PER LINE (MAX). END WITH <CR>.
	STANFORD A.I. PROJECT.	<ALREADY ON TAPE>

		This puts messages on the tape which are typed
		to the operator at TRW at this point in the plot.
		These messages are also plotted across the bottom
		of the film for identification purposes.
		The first line always identifies us, subsequent
		lines should identify the plane number (0 to 4,
		top to bottom) and what it is. End with a blank
		line.

If you specified "D" mode:

	TYPE X,Y OF HOLES TO ADD TO DRILL TAPE
	DECIMAL POINT OK, OFFSET WILL BE ADDED.

	Then loop asking the question:

	X,Y OF HOLE?

	Until you type just return.
	The hole are placed on the front of the drill tape
	in the order in which you typed them.

If this is not a drill plot (pads for drill holes only), the following
question is asked (unless this is a TRW run):

	SKIP PLOTTING OF ALL PADS?

	This is only useful on calcomp for overlaying plots with the same
	pads.

Now the program will spew out various things about how far along it is.
If the card number was available when the plot files were written, it
was passed in the file. If not, the following question will be asked:

	CARD NUMBER?

		Here you type the number of the card you want to use.
		If you type 0<cr> or just <cr>, no card will be done.

Here progress on the card is indicated.
Now the program will type:

ACTUAL MAX X = 0.000  MIN X = 0.000  MAX Y = 0.000 MIN Y = 0.000

These numbers include the card outline as well as lines, text, etc.
They must be copied to the TRW planning sheet if this is a TRW plot.

Then it says:

PLOT DONE!

And here we loop back to the plot filename prompt!
Unless the "G" output mode was selected, in which case we go to the
'X' prog which runs automatically.
MORE PC CARDS -- AFTER PCP

At completion of plots, the following command should be typed to
generate an FR80 tape:

COPY MTA0:FOO←STANFO.F80[DAT,RPH],<all your F80 files, specifying ppn>,STANFO.F80[DAT,RPH]<cr>

To punch paper tape from an XXX.DRL file, run TD[F,RPH] and type the filename
XXX, this is a separate program because the tape must be punched in binary.

To make a TRW magtape from your 'MAG' files, type:

COPY MTA0:/EVEN←XXC.MAG,XXS.MAG,XXP.MAG,XXG.MAG,XXD.MAG

Were the file names are the appropriate files you have just generated.

The order is not important, but should agree with the file numbers on the
planning sheets and any messages on the tape itself.

You should also XGP all the 'LOG' files and put the file #'s on them.

fin
RUNNING WL

		How to run the wire lister

			   or

	Easy little steps for muddy little feet

    Commands are single letters with or without control or meta. The command
may be preceeded by any of the following:

	(nothing)
α	control
β	meta
ε	control-meta
λ	doesn't matter

If more than one of the above appear, then all will satisfy command.
In all but the "I" command, if only one wire list exists, the "WIRE
LIST ID?" prompt will be skipped.

Commands:

λE	EXIT.


εD	Enter DIP SUB-MODE. See next page for commands in DIP SUB-MODE.


←<wire list id>
	Set default wire list id. This is the wire list which is used
	for all commands requiring single wire lists. The 2 wire list
	id's are "D" and "PC".


α←	Toggle wire list id's. (switch from D to PC or back).


αβI	Asks:

	FILENAME?

	You may type a filename (default extension is α='WD' and β='WPC')
	or @filename (default extension is "DIR"). The format of
	a "DIR" file will be explained later.
	If you type "α" you get wire list with id "D". If you type "β"
	you get the wire list with id "PC".

	The file(s) are read, signal names are compared and the
	wire list is built.

	After the file name you may type a module location which takes
	effect for any dips or pins which do not already specify a
	module location. You may also type variable settings enclosed
	in parentheses, separated by commas. See the end of this writeup
	for exact information. Example:
		αIFOO 1AE3 (N0,M0) 1AE4 (N6,M1)
	This reads file FOO.WD twice, once (called slice 1) for
	module location 1AE3 with N=0 and M=0, and once for location
	1AE4 with N=6 and M=1.
	The file(s) are read, signal names are compared and the
	wire list is built.

εI	Asks:

	FILENAME?

	Same options as reading 'WD' or 'WPC' files, default extension is 'WEQ'.
	This file contains some number of signal names on each line, seperated
	by tabs. The effect of this file is that each line is treated as a wire.
	So you may cause certain wires to be grounded or connected to HI, or even
	connected to other wires. Please note: The card location of the wire list
	you wish to affect should appear with the filename, just like reading a
	wire list.


εU	Asks:

	CARD(NLLN)?	if necessary

	This copies the dips from the default wire list (a logic
	wire list), to the other wire list (a pc wire list). The
	locations are used for matching.


αβN	Asks:

	WIRE LIST TITLE?

	The string you type will be used on listings involving
	this wire list.

αL	Asks:

	CARD (NLLN)?	if necessary

	This lists a wire list onto a file. The default
	extension is 'WL'.
	All sorts of neat things are indicated on
	the wire list, the best way to find out what
	they are is to make one.
	Any unnamed signals are given unique numbers
	which are printed preceeded by a "#".

βL	Asks:

	CARD (LN)?	if necessary

	Asks is you want to be asked about each category or not.

	This makes the following summaries:

	Summarizes all dip types used in this wire list
	totaling the different body names and total number
	of sections used.

	UNGENERATED SIGNALS

	UNUSED SIGNALS

	Each of these catagories is listed, only one
	of the names of a wire fitting the catagory 
	is listed. The default extension is 'WLS'.


εL	Asks:

	CARD (NLLN)?	if necessary

	Then asks for a filename. The default extension is 'WLU'.
	Writes a listing file which is sorted by dip number. Under each
	dip number is listed the signals connected to each pin.
	At the end of the listing, the edge connector fingers are listed
	in alphabtical order along with the signal connected to each.

	This prints out the following info:

	LOC	DIPTYPE	BODY	POS	FILE

		For each body followed by:

		PIN #	TYPE	HI	LOW	USE	SIGNAL NAME

		For each pin of body.

	Then:

	CONNECTORS
	PIN	FILE	SIGNAL NAME

		For all connector pins.

	This allows you to find out a signal name from the LOC(PIN #).


P<signalname>
 or
αP	which asks for signal name

	Then prints for that the signal name, the information which
	would be printed for that signal in αL. Prints on TTY.


βP	Asks:

	CARD (LN)?	if necessary

	Then asks:

	DIP OR CONNECTOR LOCATION?

	Then prints info for that loc which you would have gotten in
	a εL listing. Prints on TTY.


εP	Asks:

	SIGNAL NAME?

	Then does αP for this signal for each card currently read in.


	In addition, if ∀ appears in front of the signal name both the
	hi and low versions of the signal will be printed. This works
	for P, αP, and εP.


αW	Asks:

	CARD (LN)?	if necessary

	This writes a file for input to the PC prog for generating
	router files which are read by wagner's router prog.
	The default extension is "WDR".


βW	This writes a back panel wirelist file from all the cards in
	the default wirelist. The default extension is 'BAC'.


αB	Reads a back panel wire list written with βW (default extension
	is 'BAC'). You may now make back panel listings using λX commands.


εB	Reads a file of the same format as a 'WEQ' file, however default
	extension is 'WEQ'. It has the same effect on the back panel as
	a 'WEQ' file has on a card wire list. Except there is no problem
	with the card location, it applies to the whole back panel.


αC	Asks:

	CARD (LN)?	if necessary

	Then asks for a filename. The default extension is 'WLC'.
	The card specified is found in D wire list and PC wire list.
	The two wire lists are compared and an error listing is
	produced. Make one to find out the format. The info from βC
	is included in αC.


βC	Asks:

	CARD (LN)?	if necessary

	This compares D and PC wire list as in αC, but it only checks
	if you have placed the right dip sockets on the pc card for
	the dips you are using in the logic drawing. Also checks that
	you have not pre-assigned an illegal connector pin #. This
	be done only after a βL verify has been done with no errors
	because the kinds of errors found by this check will confuse
	βC.

	EXTEND MODE COMMANDS
λX	If any control bits held down asks:

	Si?

	Now type a 1 to 6 (or more) letter command possibly preceded by
	a "-". The meanings of these commands are explained below:
	A "D" at the left means available in dip sub-mode only, a "B"
	means available in both top-mode and dip sub-mode, nothing means
	available only in top mode.

B	RESIDENT	Reads in the dip defintion file at the bottom of free
			core, and marks the last loc used.
			now whenever you type ↑c start, the dips
			stay in the core image. All other data in program
			free storage is cleared.

B	-RESIDENT	Release dips from bottom of core. Now when
			you type ↑c start the dips go away.

B	DDT		Enters DDT if loaded.

B	SAVE		Asks for a filename, (default extension is 'DMP')
			then executes a swap uuo to save the current core
			image. If DSKIN is in progress, it is suspended
			during the save and restarted (using DSKCON) after-
			wards. However, when the saved core image is run
			again, the DSKIN is not continued. It may be
			continued manually by a DSKCON command.

B	DSKIN		Asks for a filename, (default extension is 'TXT')
			then takes input from there instead of tty. If an
			error is encountered, input reverts to the tty.

B	DSKHLD		Releases disk input file, remembering where it was.
			later you can give a DSKCON command to continue.

B	DSKCON		If the last dskin was held by a DSKHLD command or
			an error, the command causes the file to be reopened
			and the appropriate chars skipped to get it back where
			it was. DSKHLD and DSKCON are used by SAVE to get
			around the fact that the swap uuo does a reset.

B	DSKSKP		If no file open, asks for name and opens it.
			Reads to the next line feed echoing
			characters as it goes. Then asks "STOP?".
			If you respond with "y<cr>", then skipping stops and
			control reverts to who ever had it last.
			If you respond with altmode then
			skipping stops and control reverts to tty.
			Anything else causes then next line to be
			printed, skipped, and the prompt repeated.

	DEFPPN		Accepts a p,pn to use when none is specified (input only).

	-DEFPPN		Resets defppn to 0. this is the default.
			the effect of 0 is that it is used for the p,pn
			on input unless you are reading filenames from
			and indirect file. in that case, the p,pn used are
			those of the indirect file.

B	CLEAR		This command is equivalent to "↑C START<cr>" except
			that it doesn't flush DSKIN.

	STATUS		Prints out current program status, like SPACES, REFERENCES,
			PAGE, EXTENT, and default wire ID.

	SPACES		Makes spaces in signal names significant.
			Affects the αI and βI commands only.

	-SPACES		Spaces in signal names are no longer significant
			except when they seperate 2 digits.
			This is the default.

	REFERENCE	This enables the feature in 'WL' files which
			causes all signal names for a wire to appear
			in each alphabetical sorting of each name,
			but only one of them will have the pin
			information printed. All the others will print
			"←←←←← REFERENCE" next to the signal with which
			the pins appear.

	-REFERENCE	Disable references in 'WL' file. Signal names
			appear only once, with the pins.

	IERROR		Enable output of errors on wirelist file input
			to go to a file. When you do αI, βI, εI, and εB
			you are asked for a filename (default extension
			is 'WIE'). This file contains the filename of the
			file being processed and any errors which cannot
			be indicated later. If you respond with <cr> to
			the WIE filename prompt, output will go to TTY
			as if no IERROR command had been done.

	-IERROR		Disable input errors going to file, they will
			go to the TTY instead. This is the default.


	PART		Write a "PARTITION" file, default extension is
			'PAR'. This is the file for input to Wagner's
			partitioning program.

	SIGSUM		Write signal summary listing for entire wire list.
			Default extension is 'WSS'. These files may be
			merged by the program "M.DMP[WL,RPH]" to form a
			master signal summary ('MSS').

	ERRSUM		This writes a file (default extension is 'LES')
			which has each run of some of the categories from
			the wire list summary output. The difference is
			that this is a binary file which goes back into
			D and allows you to flash the runs from each
			error category.

	CONSUM		Write connector pins needed summary. This lists
			signals in same format as SIGSUM but only those
			which need to get from one card to another, but
			don't. Default extension is 'WCS'.

	UML		Prints a module map for the card you select. Also
			prints edge signals in boxes for each paddle.
			Default extension is 'UML'

	TEST	Asks:

			CARD (LN)?	if necessary

			This writes a card tester file for P. Petit's simulator.
			The default extension is "TST".

	ROUTE	Asks:

			CARD (LN) ?	if necessary

			This routes all runs on the specified card and then
			produces a listing (default extension 'WLR'). The
			listing is like a 'WL' listing except that the pins
			are ordered and a pseudo Z-level is indicated in an
			extra column.

	ZLEVEL	Asks:

			CARD (LN) ?	if necessary

			This routes all runs on the specified card and then
			produces a listing (default extension 'WLZ'). The
			listing is 4 from-to listings. First is PWR and GND
			Z-level 1 and Z-level 2. Then signals, Z-level 1
			and Z-level 2.

	WRAP		This writes a text file containing all connector pins
			for input to the MJW'S routing program.

	BLIST		Write back panel wirelist, default extension is 'BL'.

	BSUM		Write back panel wirelist summary, similar to 'WLS'
			for normal wirelist. Default extension is 'BS'.

	BPRINT		Asks for a signal name, and prints the run on the tty.
			∀ works here as in "P" commands.

	SIMPLE		Writes back panel information necessary for running the
			DEC wirelist package over our back panel.

	STRAPS		Reads a 'C2C' file which has 2 card locations on each line
			seperated by a tab, specifying which cards have their back
			strap connectors strapped together. A special format allows
			each paddle to be mentioned explicitly so you can strap
			different paddles in different directions.
			An attempt is made to look at each wire which has a back
			connector on it. If it has no name, lose. Otherwise find
			the same named wire on the other card. If found then try
			to match edge pins on this wire with edge pins on that
			wire. A match occurs if they are the same pin, or if one
			or both are "wild" specified pins. This allows errors to
			be avoided when only one card is placed.

	CSTRAP		Asks for "CARD nlln" if necessary (should be). Then writes
			a file with the default extension 'DAT'. The file contains
			the back connector locations which are gotten by taking
			a wild back connector from this card and finding the
			matching connector on the other card. This allows pre-
			placement of pins which have been previously assigned
			on one of a pair of cards. The file is suitable for reading
			with the "IPINS" command in the drawing prog.

	EXTENT		This is the number of paddles to assume make it to the back
			panel for card with no location. It is initialized to 4.

	-EXTENT		This resets the extent to 4 (the default).

	PAGE		This allows you to set the number of lines per page to assume
			when making listings, in case output will not go to LPT.

	-PAGE		Resets page length to 52 (the default, to allow for spooler or
			other headings).

	OLD		Sets mode for reading "old" format DIPS.DIP files.

	-OLD		Clears mode set by OLD.

	ECL		Sets default for ECL dips during dip definition.

	-ECL		Clears ECL default.

	TTL		Sets default for TTL dips during dip definition.

	-TTL		Clears TTL default.

	DIP SUB-MODE


λE		Exit to TOP MODE (commands on previous page).

λI<filename>	Input dip file into internal structure. If filename
		is omitted, last one used for I or W command is used.
		Name starts as "DIPS.DIP[F,RPH]". Default extension
		is always 'DIP'.

λW<filename>	Write internal list into file. Filename same as for I.

λN<filename>	Change (or just print if no filename arg) the default
		dip filename.

λL<cr>		Asks:

		FILENAME?

		Default extension is 'LSD'. This makes a listing of all
		dip definitions.

λD<dipname>	Delete definition of <dipname>. If <dipname> is blank
		you get DDT.

λP<dipname>	Print definition of <dipname> on TTY.

λR<dipname>	Rename dip with name <dipname>. Asks for new name.

λC<dipname>	Copy definition of <dipname>.
		Asks:

		NEW DIP NAME?

		If it already exists, you are asked:

		ALREADY EXISTS, REPLACE?

		Then you are asked:

		LOADING CONVERSION FACTOR?

		The format is <number> or <number>/<number>. This
		is the scale which is applied to all loadings of
		the old dip definition to get the new one.

λM<dipname>	Modify definition of <dipname>.
		If no definition exists for this dip name, it TYPES:

			NEW NAME	# OF PINS?

		Answer with <n><cr>.
		If a definition already exists, types out the number
		of pins. Then a heading line is typed and echoing is
		turned off. It tabs to the PIN # column and waits for
		a command. Now you may type:

	<n><cr>		Types the information for pin <n>.
	<n><tab>	Types the information for pin <n> then tabs to
			the "TYPE" column. You can now change any or all
			of the data items for this pin. Type <cr> to
			fill in the rest of the line with the old stuff.
			Type <tab> to get to the next column. Bad format
			is filtered out and only good data is echoed. To
			leave a column unchanged, just <tab> to the next
			column without typing anything.
	<cr>		Asks for a new DIPNAME. You can either
			edit another dip or get back to DIP SUB-MODE by
			typing <cr>.
	A<cr>		Types pin <n+1> automatically when you type
			<cr> for pin <n>. You get out of automatic mode
			by typing <ALTMODE> or reaching last pin.
	T<cr> L<cr> U<cr> P<cr> S<cr>
			Automatically copies all columns to the left
			of the TYPE, LOAD, USE,  PS, and SECTION columns
			respectively when you type the <n><tab>
			command above.

		In all the above ALTMODE is equivalent to <cr>.
		Legal TYPES are:
		I  input			OP	 pull up output
		IS input with load sharing	VCC or P power
		O  output			GND or G ground
		OT tri-state output		NC or N  no connection
		OC open collector output	Z	 terminator
		You may prefix any of the above types with the letter
		"T" for TTL or "E" for ECL. If the X commands ECL or TTL
		have been performed, the prefix "E" or "T" is assumed
		automatically. With no prefix, the pin definition is
		neutral with respect to TTL vs ECL.

		The USE column is for comments such as "S1" or "S4" on
		an ALU dip. PS is an arbitrary number which you assign
		to identify pins that share load. Give the same number
		to all pins that share with eachother. SECTION is for
		defining the sections of the dip and for specifying
		equivalent pins in other sections. The section information
		is: <logical pin #>/<section #>{,<subsection #>}. The 
		equivalent pins in different sections are identified
		by having equal	logical pin numbers. The subsection
		number is used with the section number to describe a
		dip with more than one level of structure, i.e., a 10100
		ECL dip with four identical sections, and where one pin
		of each section is tied to a common enable line. In this
		case, the four gates sharing the common enable line are
		considered to be in section 0, with a seperate subsection
		number for each gate. Section and subsection numbers must
		be sequentially assigned and must be distinct, i.e., a number
		used as a section designator must not also be used to number a
		section. If you're confused, look at the definitions of gates
		like DM8838, 10100, etc.; if still confused ask Tom Gafford,
		and if he confuses you, call RPH around 3 a.m. some time
		and harass him because it's all his fault.
WL FILE FORMATS

In this part:

{}	means optional
<>	syntactic entity
{}*	0 or more of
<l>	single letter
<n>	1 or more digits
<cr>	Carraige return - linefeed


"DIR" files:

{ <filename> { .<ext> } { [<p>,<pn>] } { { <slicespec> }* } }* <cr> }* <eof>

<slicespec>	::=	{ { <n> } <l> { <l> } <n> } { ( { <n> <lessthan> }
			{ <n> <greaterthan> }<l> <n> { , <l> <n> }* ) }*

This is a list of files to read for "I" or "U" commands.

The first part of the slicespec allows you to specify the
		<bay><toprack><bottomrack><slot>
for any unspecified dip locations. In addition the filespec for the indirect
file may include a <n><l><l><n> construct which will be used on any filespec's
in the file which don't have their own. The rest is for the special construct in
signal names which we will call expressions. The <n><lessthan> sets the lower
bound of values to <n>, the <n><greaterthan> sets the upper bound.
The <l><n> sets variable <l> to <n>. The format of a signal name
which uses an expression is as follows:


<signal name>	::=	{ ¬[ }* { [ <expr> ] } { ∀ }*

<expr>		::=	<form1> | <form2> | <form3>

<form1>		::=	<form3> , <string> { , <string> }*

<form2>		::=	{ <form3> "{" <string> "}" }* { <form3> }

<form3>		::=	<secondary> | <secondary> <op1> <form2>

<secondary>	::=	<primary> <op2> <primary> | <primary>

<primary>	::=	( <expr> ) | - <primary> | + <primary> | A-Z | <number>

<op1>		::=	+ | -

<op2>		::=	/ | *

<number>	::=	0-9 | 0-9 <number>

If <expr>=<form1> the <form3> expression is evaluated. Then the thing
in [] is replaced by the I'th string (where value of <form2>=I). If
I less than or equal to zero, or I greater than the number of strings,
the thing in brackets is replaced with null.

If <expr>=<form2> the first <form2> expression is evaluated. If the value
is non-zero, the string contain in the following "{}" pair is the result
of the expr. Otherwise, the evaluation of the <form3> expression after
the "}" is done and so on until on becomes true or the "]" is reached.

If <expr>=<form3> the thing in [] is replaced by the decimal value
of the expression with leading zeroes added to make the length of the
result equal to the length of the longest variable <l> in the expression.

The following is the format of a "STRAP" file, it tells which
paddles of which cards are strapped together:

{<strap spec>}* <eof>


<strap spec>	::=	<card spec><tab><card spec><crlf>
		      |	<paddle spec><tab><paddle spec><crlf>

<card spec>	::=	{<bay>}<rack><slot>

<paddle spec>	::=	<card spec><paddle letter>

<bay>		::=	0-15

<rack>		::=	<top rack>{<bottom rack>}

<top rack>	::=	A-Z

<bottom rack>	::=	A-Z

<slot>		::=	1-63

<paddle letter>	::=	A-Z


SEMANTICS:

	The <card spec> construct is used if the back strap connectors
of both cards correspond on a one-to-one basis. The <paddle spec> is
used when different height cards are being described or strapping is
going to either side of a single card on different paddles.
RUNNING MAGGOT

MAGGOT READS MAGTAPE ON WHICHEVER MAG TAPE (0 OR 1) YOU'VE ASSIGNED, AND
SIMULATES GERBER PLOTTER PACKAGE. (ASKS YOU WHICH ONE IF YOU'VE BOTH MTA'S ASSIGNED)

HAS OPTIONS FOR OUTPUTTING GRAPHICS TO CALCOMP OR XGP, CONVERTING TO TEXT AND
LISTING ON LPT, READING MAG TAPE CONTINUOUSLY UNTIL ALL PLOTS ARE EXHAUSTED,
AND FLUSHING PLOTTED TEXT TO KEEP FROM REQUIRING TOO LARGE AN XGP PLOT TO FIT
IN CORE AT STANFORD. TYPING "?"<CR> AT THE PROMPT "MODES?" GIVES BRIEF EXPLANATION
OF COMMAND CHOICES.

THE FIRST TIME ANY SCALE IDENTIFIER IS ENCOUNTERED YOU
WILL BE ASKED TO TYPE ITS HEIGHT.
RUNNING PDRILL

PDRILL READS PAPER TAPE AND PLOTS X'S ON CALCOMP
FOR EACH DRILL HOLE, ALSO LISTS X,Y'S OF HOLES ON
LINE PRINTER

ASKS IF YOU WANT A CALCOMP PLOT
ASKS IF YOU WANT A LINE PRINTER LISTING
ASK YOU TO LOAD TAPE BEFORE STARTING
RUNNING FR80

ASKS IF YOU WANT A CALCOMP PLOT.
ASKS IF YOU WANT LPT OUTPUT.
ASKS FOR A FILENAME. (DEFAULT EXT IS "F80")
MAKES PLOT AND LISTING IF APPROPRIATE.
HOW TO RUN REF

REF IS A PROGRAM TO GOBBLE DOWN 'WD' FILES
AND PRODUCE A LISTING, ORDERED BY SIGNAL NAME
SHOWING EACH FILE IT IS USED IN AND HOW MANY
TIMES IT IS USED.

THE PROG STARTS BY ASKING:

WD FILENAME?

TO WHICH YOU MAY TYPE EITHER

FILNAM.EXT[P,PN]	DEFAULT EXT IS 'WD'

	OR

@FILNAM.EXT[P,PN]	DEFAULT EXT IS 'DIR'

IF THE "@" CONSTRUCT IS USED, ANOTHER FILENAME IS SCANNED
FROM THE FILE, AND SO ON UNTIL END OF FILE (BLANK LINES ARE
IGNORED).

FILENAMES ARE GOBBLED AND THE FILES READ UNTIL YOU TYPE
A BLANK FILENAME FROM THE TTY.

IT THEN ASKS:

REF FILENAME?

YOU NOW MAY TYPE THE OUTPUT FILENAME (DEFAULT EXT IS 'REF').
IF BLANK NAME IS TYPED, OUTPUT GOES TO THE TTY.
MISCELANEOUS
DRAWING PITFALLS:

1.	LINES WHICH APPEAR TO TOUCH MAY NOT INTERSECT IN THE DATA
	STRUCTURE. TO INSURE CONTINUITY YOU MUST EITHER:
		A. USE THE "-" METHOD TO HAVE A LINE YOU ARE DRAWING
		   INTERSECT A POINT YOU CAN SEE.
		B. USE THE "αA" OR "βA" METHOD TO ATTACH TO A POINT OR
		   LINE RESP.

(IN CASE OF DIFFICULTY, LEARN THE "αB" AND "βB" FUNCTIONS.)

2.	LABELS (LOGICAL NAMES) MAY APPEAR NEAR A WIRE AND NOT BE
	ASSOCIATED WITH IT. TO FORCE ASSOCIATION, YOU MUST:
		A. GET ON THE POINT AT THE END OF THE WIRE AND PLACE THE
		   TEXT THERE. MOVE THE WIRE IF THE TEXT GETS GARBAGED BY
		   SOME NEARBY OBJECT.

(YOU MIGHT USE THE "αA" FUNCTION TO ATTACH SOME TEXT TO THE NEAREST POINT)

PC CARD LAYOUT RESTRICTIONS (BY MCGUIRE):

	THE  FOLLOWING  LAYOUT  TECHINQUES  ARE  TO   BE   CONSIDERED
MANDITORY UNTIL PROVEN OTHERWISE:

	THE STANDARD STEP SIZE (50 MILS) WILL BE USED IN ALL PC CARDS
EXCEPT FOR SPECIAL PURPOSE ONES. THIS ALLOWS EXACTLY ONE WIRE TO PASS
DIRECTLY BETWEEN TWO PADS.

	WIRES  BETWEEN  PADS  SHOULD BE WITHIN 15 DEGREES OF STRAIGHT
THROUGH TO ALLOW 18 MILS  OF  CLEARANCE  BETWEEN  WIRE  AND  PAD,  30
DEGREES GIVES 15 MILS OF CLEARANCE, STRAIGHT THROUGH GIVES 20 MILS OF
CLEARANCE.

	WIRES BETWEEN PADS ARE ALLOWED ONLY ON THE TOP (DIP INSERTION)
SIDE OF PC CARDS OWING TO TROUBLE WITH SOLDER BRIDGING ON THE BOTTOM.

	SPACING BETWEEN WIRES MAY BE THE MINIMUM, THAT  IS  50  MILS.
CONSIDER PADS AND FEED THROUGH TO BE 52 MILS IN DIAMETER AND WIRES TO
BE 10 MILS WIDE (AFTER ETCHING).

	IF A FEED THROUGH IS TO BE PLACED BETWEEN TWO WIRES THE WIRES
MUST  BE  AT LEAST 100 MILS APART IN ORDER THAT THE 20 MILS CLEARANCE
BE MAINTAINED AROUND THE FEED THROUGH.

PLANE DESIGNATIONS:

IN ORDER TO AVOID CONFUSION THE FOLLOWING PLANE DESIGNATIONS
WILL BE USED IN ALL PC CARDS:

	PLANE	USE

	  0	GROUND PLANE.
	  1	FIRST POWER PLANE(USE THIS IF ONLY ONE)
	  2	SECOND POWER PLANE(USE THIS AND 1 IF TWO POWER PLANES)
	  3	THIRD POWER PLANE.

IF SOMEBODY NEEDS MORE THAN 4 PLANES, HE IS CRAZY AND SHOULD SEE
RPH FOR TREATEMENT.

EXTERIOR PLANES!!!!!!!!

	THE SIDE OF THE BOARD INTO WHICH DIPS ARE  INSERTED  WILL  BE
REFERED TO AS THE TOP. THE OTHER SIDE WILL BE REFERED TO AS THE OTHER
SIDE.